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C++ getSelectedPlayer函数代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C++中getSelectedPlayer函数的典型用法代码示例。如果您正苦于以下问题:C++ getSelectedPlayer函数的具体用法?C++ getSelectedPlayer怎么用?C++ getSelectedPlayer使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。



在下文中一共展示了getSelectedPlayer函数的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: getSelectedPlayer

bool ChatHandler::HandleLookupPlayerIpCommand(const char* args)
{
    std::string ip;
    int32 limit;
    char* limit_str;

    Player *chr = getSelectedPlayer();
    if (!*args)
    {
        // NULL only if used from console
        if (!chr || chr == GetSession()->GetPlayer())
            return false;

        ip = chr->GetSession()->GetRemoteAddress();
        limit = -1;
    }
    else
    {
        ip = strtok ((char*)args, " ");
        limit_str = strtok (NULL, " ");
        limit = limit_str ? atoi (limit_str) : -1;
    }

    PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_BY_IP);
    stmt->setString(0, ip);
    PreparedQueryResult result = LoginDatabase.Query(stmt);

    return LookupPlayerSearchCommand(result, limit);
}
开发者ID:BlackWolfsDen,项目名称:Justicar-WoW,代码行数:29,代码来源:Level2.cpp


示例2: SendSysMessage

bool ChatHandler::HandleSaveCommand(const char* /*args*/)
{
    Player* player = m_session->GetPlayer();

    // Jail by WarHead edited by Vlad
    if (player->m_jail_isjailed)
    {
        SendSysMessage(LANG_JAIL_DENIED);
        return true;
    }

    // save GM account without delay and output message
    if (m_session->GetSecurity() > SEC_PLAYER)
    {
        if (Player *target = getSelectedPlayer())
            target->SaveToDB();
        else
            player->SaveToDB();
        SendSysMessage(LANG_PLAYER_SAVED);
        return true;
    }

    // save if the player has last been saved over 20 seconds ago
    uint32 save_interval = sWorld->getIntConfig(CONFIG_INTERVAL_SAVE);
    if (save_interval == 0 || (save_interval > 20*IN_MILLISECONDS && player->GetSaveTimer() <= save_interval - 20*IN_MILLISECONDS))
        player->SaveToDB();

    return true;
}
开发者ID:Deviuss,项目名称:TrinityCore,代码行数:29,代码来源:Level0.cpp


示例3: SendSysMessage

bool ChatHandler::HandleModifyScaleCommand(const char* args)
{
    WorldPacket data;

    if (!*args)
        return false;

    float Scale = (float)atof((char*)args);
    if (Scale > 3 || Scale <= 0)
    {
        SendSysMessage(LANG_BAD_VALUE);
        return true;
    }

    Player *chr = getSelectedPlayer();
    if (chr == NULL)
    {
        SendSysMessage(LANG_NO_CHAR_SELECTED);
        return true;
    }

    PSendSysMessage(LANG_YOU_CHANGE_SIZE, Scale, chr->GetName());

    char buf[256];
    sprintf((char*)buf,LANG_YOURS_SIZE_CHANGED, m_session->GetPlayer()->GetName(), Scale);
    FillSystemMessageData(&data, m_session, buf);

    chr->GetSession()->SendPacket(&data);

    chr->SetFloatValue(OBJECT_FIELD_SCALE_X, Scale);

    return true;
}
开发者ID:Artea,项目名称:mangos-svn,代码行数:33,代码来源:Level1.cpp


示例4: strtok

bool ChatHandler::HandleKickPlayerCommand(const char *args)
{
    char* kickName = strtok((char*)args, " ");
    if (!kickName)
    {
        Player* player = getSelectedPlayer();
        if(player==m_session->GetPlayer())
        {
            SendSysMessage("You can't kick self, logout instead");
            return true;
        }

        player->GetSession()->KickPlayer();
    }
    else
    {
        std::string name = kickName;
        normalizePlayerName(name);

        if(name==m_session->GetPlayer()->GetName())
        {
            SendSysMessage("You can't kick self, logout instead");
            return true;
        }

        if(sWorld.KickPlayer(name))
        {
            PSendSysMessage("Player %s kicked.",name.c_str());
        }
        else
            PSendSysMessage("Player %s not found.",name.c_str());
    }

    return true;
}
开发者ID:Artea,项目名称:mangos-svn,代码行数:35,代码来源:Level2.cpp


示例5: getSelectedPlayer

bool ChatHandler::HandleLookupPlayerIpCommand(const char* args)
{
    std::string ip;
    int32 limit;
    char* limit_str;

    Player *chr = getSelectedPlayer();
    if (!*args)
    {
        // NULL only if used from console
        if (!chr || chr == GetSession()->GetPlayer())
            return false;

        ip = chr->GetSession()->GetRemoteAddress();
        limit = -1;
    }
    else
    {
        ip = strtok ((char*)args, " ");
        limit_str = strtok (NULL, " ");
        limit = limit_str ? atoi (limit_str) : -1;
    }

    LoginDatabase.EscapeString(ip);

    QueryResult result = LoginDatabase.PQuery("SELECT id, username FROM account WHERE last_ip = '%s'", ip.c_str());

    return LookupPlayerSearchCommand(result, limit);
}
开发者ID:aedansilver,项目名称:CzechFunCore,代码行数:29,代码来源:Level2.cpp


示例6: getSelectedPlayer

//kick player
bool ChatHandler::HandleKickPlayerCommand(const char *args)
{
    Player* target = getSelectedPlayer();
    std::string playerName;
    if (!extractPlayerTarget((char*)args, &target, NULL, &playerName))
        return false;

    char *szAcc = strtok((char*)args, " ");
    char *szPassword = strtok(NULL, " ");

    if (m_session && target == m_session->GetPlayer())
    {
        SendSysMessage(LANG_COMMAND_KICKSELF);
        SetSentErrorMessage(true);
        return false;
    }

    // check online security
    if (HasLowerSecurity(target, 0))
        return false;

   
    sWorld->SendWorldText(LANG_COMMAND_KICKMESSAGE, playerName.c_str());
    target->GetSession()->KickPlayer();
    return true;
}
开发者ID:sanysan,项目名称:ChaosCore-1,代码行数:27,代码来源:Level2.cpp


示例7: SendSysMessage

bool ChatHandler::HandleModifyBWalkCommand(const char* args)
{
    WorldPacket data;

    if (!*args)
        return false;

    float BSpeed = (float)atof((char*)args);

    if (BSpeed > 10 || BSpeed < 0.1)
    {
        SendSysMessage(LANG_BAD_VALUE);
        return true;
    }

    Player *chr = getSelectedPlayer();
    if (chr == NULL)
    {
        SendSysMessage(LANG_NO_CHAR_SELECTED);
        return true;
    }

    PSendSysMessage(LANG_YOU_CHANGE_BACK_SPEED, BSpeed, chr->GetName());

    char buf[256];
    sprintf((char*)buf,LANG_YOURS_BACK_SPEED_CHANGED, m_session->GetPlayer()->GetName(), BSpeed);
    FillSystemMessageData(&data, m_session, buf);

    chr->GetSession()->SendPacket(&data);

    chr->SetSpeed(MOVE_WALKBACK,BSpeed,true);

    return true;
}
开发者ID:Artea,项目名称:mangos-svn,代码行数:34,代码来源:Level1.cpp


示例8: strtok

bool ChatHandler::HandleUnsicknessCommand(char* args)
{
    std::string name;
    Player* player;
    char* TargetName = strtok((char*)args, " "); //get entered #name
    if (!TargetName) //if no #name entered use target
    {
        player = getSelectedPlayer();
        if (player) //prevent crash with creature as target
        {
            name = player->GetName();
            normalizePlayerName(name);
        }
    }
    else // if #name entered
    {
        name = TargetName;
        normalizePlayerName(name);
        player = sObjectMgr.GetPlayer(name.c_str()); //get player by #name
    }

    //effect
    if ((player) && (!(player == m_session->GetPlayer())))
    {
        if (player->HasSpell(15007)) // 15007 SPELL_ID_PASSIVE_RESURRECTION_SICKNESS
            player->RemoveAurasDueToSpell(15007); // SPELL_ID_PASSIVE_RESURRECTION_SICKNESS
        else
            PSendSysMessage("You not a Ressurection Sickness!", name.c_str());

        return true;
    }
}
开发者ID:mierzc,项目名称:mangos-tbc,代码行数:32,代码来源:LevelCustom.cpp


示例9: PSendSysMessage

bool ChatHandler::GetPlayerGroupAndGUIDByName(const char* cname, Player*& player, Group*& group, ObjectGuid& guid, bool offline)
{
    player = NULL;
    guid.Clear();

    if (cname)
    {
        std::string name = cname;
        if (!name.empty())
        {
            if (!normalizePlayerName(name))
            {
                PSendSysMessage(LANG_PLAYER_NOT_FOUND);
                SetSentErrorMessage(true);
                return false;
            }

            player = ObjectAccessor::FindPlayerByName(name);
            if (offline)
                guid = sObjectMgr->GetPlayerGUIDByName(name.c_str());
        }
    }

    if (player)
    {
        group = player->GetGroup();
        if (!guid || !offline)
            guid = player->GetGUID();
    }
    else
    {
        if (getSelectedPlayer())
            player = getSelectedPlayer();
        else
            player = m_session->GetPlayer();

        if (!guid || !offline)
            guid  = player->GetGUID();
        group = player->GetGroup();
    }

    return true;
}
开发者ID:cooler-SAI,项目名称:ElunaTrinityWotlk,代码行数:43,代码来源:Chat.cpp


示例10: getSelectedPlayer

bool ChatHandler::LockMove(char* args)
{
    Player *player = getSelectedPlayer();
    if (!player)
        player = m_session->GetPlayer();
    WorldPacket data;
    data.Initialize( SMSG_FORCE_MOVE_ROOT );
    data.appendPackGUID(player->GetGUID());
    data << (uint32)2;
    player->GetSession()->SendPacket( &data );
    return true;
}
开发者ID:lauwdude,项目名称:mangos,代码行数:12,代码来源:Level_pe.cpp


示例11: strtok

bool ChatHandler::HandleModifySpellCommand(const char* args)
{

    WorldPacket data;

    char* pspellflatid = strtok((char*)args, " ");
    if (!pspellflatid)
        return false;

    char* pop = strtok(NULL, " ");
    if (!pop)
        return false;

    char* pval = strtok(NULL, " ");
    if (!pval)
        return false;

    uint16 mark;

    char* pmark = strtok(NULL, " ");

    uint8 spellflatid = atoi(pspellflatid);
    uint8 op   = atoi(pop);
    uint16 val = atoi(pval);
    if(!pmark)
        mark = 65535;
    else
        mark = atoi(pmark);

    Player *chr = getSelectedPlayer();
    if (chr == NULL)
    {
        SendSysMessage(LANG_NO_CHAR_SELECTED);
        return true;
    }

    PSendSysMessage(LANG_YOU_CHANGE_SPELLFLATID, spellflatid, val, mark, chr->GetName());

    char buf[256];
    sprintf((char*)buf,LANG_YOURS_SPELLFLATID_CHANGED, m_session->GetPlayer()->GetName(), spellflatid, val, mark);
    FillSystemMessageData(&data, m_session, buf);

    chr->GetSession()->SendPacket(&data);

    data.Initialize(SMSG_SET_FLAT_SPELL_MODIFIER);
    data << uint8(spellflatid);
    data << uint8(op);
    data << uint16(val);
    data << uint16(mark);
    chr->GetSession()->SendPacket(&data);

    return true;
}
开发者ID:Artea,项目名称:mangos-svn,代码行数:53,代码来源:Level1.cpp


示例12: extractPlayerNameFromLink

bool ChatHandler::extractPlayerTarget(char* args, Player** player, uint64* player_guid /*=NULL*/, std::string* player_name /*= NULL*/)
{
    if (args && *args)
    {
        std::string name = extractPlayerNameFromLink(args);
        if (name.empty())
        {
            SendSysMessage(LANG_PLAYER_NOT_FOUND);
            SetSentErrorMessage(true);
            return false;
        }

        Player* pl = sObjectAccessor->FindPlayerByName(name);

        // if allowed player pointer
        if (player)
            *player = pl;

        // if need guid value from DB (in name case for check player existence)
        uint64 guid = !pl && (player_guid || player_name) ? sObjectMgr->GetPlayerGUIDByName(name) : 0;

        // if allowed player guid (if no then only online players allowed)
        if (player_guid)
            *player_guid = pl ? pl->GetGUID() : guid;

        if (player_name)
            *player_name = pl || guid ? name : "";
    }
    else
    {
        Player* pl = getSelectedPlayer();
        // if allowed player pointer
        if (player)
            *player = pl;
        // if allowed player guid (if no then only online players allowed)
        if (player_guid)
            *player_guid = pl ? pl->GetGUID() : 0;

        if (player_name)
            *player_name = pl ? pl->GetName() : "";
    }

    // some from req. data must be provided (note: name is empty if player not exist)
    if ((!player || !*player) && (!player_guid || !*player_guid) && (!player_name || player_name->empty()))
    {
        SendSysMessage(LANG_PLAYER_NOT_FOUND);
        SetSentErrorMessage(true);
        return false;
    }

    return true;
}
开发者ID:MiranaStarlight,项目名称:TrinityCore,代码行数:52,代码来源:Chat.cpp


示例13: atoi

bool ChatHandler::HandleTaxiCheatCommand(const char* args)
{
    WorldPacket data;

    if (!*args)
        return false;

    int flag = atoi((char*)args);

    Player *chr = getSelectedPlayer();
    if (chr == NULL)
    {
        SendSysMessage(LANG_NO_CHAR_SELECTED);
        return true;
    }

    if (flag != 0)
        PSendSysMessage(LANG_YOU_GIVE_TAXIS, chr->GetName());
    else
        PSendSysMessage(LANG_YOU_REMOVE_TAXIS, chr->GetName());

    char buf[256];

    if (flag != 0)
    {
        sprintf((char*)buf,LANG_YOURS_TAXIS_ADDED,
            m_session->GetPlayer()->GetName());
    }
    else
    {
        sprintf((char*)buf,LANG_YOURS_TAXIS_REMOVED,
            m_session->GetPlayer()->GetName());
    }
    FillSystemMessageData(&data, m_session, buf);
    chr->GetSession()->SendPacket(&data);

    for (uint8 i=0; i<8; i++)
    {
        if (flag != 0)
        {
            m_session->GetPlayer()->SetTaximask(i, 0xFFFFFFFF);
        }
        else
        {
            m_session->GetPlayer()->SetTaximask(i, 0);
        }
    }

    return true;
}
开发者ID:Artea,项目名称:mangos-svn,代码行数:50,代码来源:Level1.cpp


示例14: getSelectedPlayer

bool ChatHandler::HandleRecallCommand(const char* args)
{
    Player* chr = NULL;

    if(!*args)
    {
        chr = getSelectedPlayer();

        if(!chr)
        {
            chr = m_session->GetPlayer();

            if(chr->isInFlight())
            {
                SendSysMessage(LANG_YOU_IN_FLIGHT);
                return true;
            }
        }
    }
    else
    {
        std::string name = args;
        normalizePlayerName(name);
        //sDatabase.escape_string(name);                      // prevent SQL injection - normal name don't must changed by this call

        chr = objmgr.GetPlayer(name.c_str());

        if(!chr)
        {
            PSendSysMessage(LANG_NO_PLAYER, args);
            return true;
        }
    }

    if(chr->IsBeingTeleported())
    {
        PSendSysMessage(LANG_IS_TELEPORTED, chr->GetName());
        return true;
    }

    if(chr->isInFlight())
    {
        PSendSysMessage(LANG_CHAR_IN_FLIGHT, chr->GetName());
        return true;
    }

    chr->TeleportTo(chr->m_recallMap, chr->m_recallX, chr->m_recallY, chr->m_recallZ, chr->m_recallO);
    return true;
}
开发者ID:Artea,项目名称:mangos-svn,代码行数:49,代码来源:Level1.cpp


示例15: atoi

bool ChatHandler::HandleModifyKnownTitlesCommand(const char* args)
{
    uint32 titles = atoi((char*)args);

    Player *chr = getSelectedPlayer();
    if (chr == NULL)
    {
        SendSysMessage(LANG_NO_CHAR_SELECTED);
        return true;
    }

    chr->SetUInt32Value(PLAYER_FIELD_KNOWN_TITLES, titles);
    SendSysMessage(LANG_DONE);

    return true;
}
开发者ID:Artea,项目名称:mangos-svn,代码行数:16,代码来源:Level1.cpp


示例16: SendSysMessage

bool ChatHandler::HandleModifyASpeedCommand(const char* args)
{
    if (!*args)
        return false;

    float ASpeed = (float)atof((char*)args);

    if (ASpeed > 10 || ASpeed < 0.1)
    {
        SendSysMessage(LANG_BAD_VALUE);
        return true;
    }

    Player *chr = getSelectedPlayer();
    if (chr == NULL)
    {
        SendSysMessage(LANG_NO_CHAR_SELECTED);
        return true;
    }

    if(chr->isInFlight())
    {
        PSendSysMessage(LANG_CHAR_IN_FLIGHT,chr->GetName());
        return true;
    }

    PSendSysMessage(LANG_YOU_CHANGE_ASPEED, ASpeed, chr->GetName());

    WorldPacket data;
    char buf[256];
    sprintf((char*)buf,LANG_YOURS_ASPEED_CHANGED, m_session->GetPlayer()->GetName(), ASpeed);
    FillSystemMessageData(&data, m_session, buf);

    chr->GetSession()->SendPacket(&data);

    chr->SetSpeed(MOVE_WALK,    ASpeed,true);
    chr->SetSpeed(MOVE_RUN,     ASpeed,true);
    chr->SetSpeed(MOVE_WALKBACK,ASpeed,true);
    chr->SetSpeed(MOVE_SWIM,    ASpeed,true);
    chr->SetSpeed(MOVE_SWIMBACK,ASpeed,true);
    //chr->SetSpeed(MOVE_TURN,    ASpeed,true);
    chr->SetSpeed(MOVE_FLY,     ASpeed,true);
    return true;
}
开发者ID:Artea,项目名称:mangos-svn,代码行数:44,代码来源:Level1.cpp


示例17: SendSysMessage

//Enable On\OFF all taxi paths
bool ChatHandler::HandleTaxiCheatCommand(const char* args)
{
    if (!*args)
    {
        SendSysMessage(LANG_USE_BOL);
        SetSentErrorMessage(true);
        return false;
    }

    std::string argstr = (char*)args;

    Player *chr = getSelectedPlayer();
    if (!chr)
    {
        chr=m_session->GetPlayer();
    }

    // check online security
    else if (HasLowerSecurity(chr, 0))
        return false;

    if (argstr == "on")
    {
        chr->SetTaxiCheater(true);
        PSendSysMessage(LANG_YOU_GIVE_TAXIS, GetNameLink(chr).c_str());
        if (needReportToTarget(chr))
            ChatHandler(chr).PSendSysMessage(LANG_YOURS_TAXIS_ADDED, GetNameLink().c_str());
        return true;
    }

    if (argstr == "off")
    {
        chr->SetTaxiCheater(false);
        PSendSysMessage(LANG_YOU_REMOVE_TAXIS, GetNameLink(chr).c_str());
        if (needReportToTarget(chr))
            ChatHandler(chr).PSendSysMessage(LANG_YOURS_TAXIS_REMOVED, GetNameLink().c_str());

        return true;
    }

    SendSysMessage(LANG_USE_BOL);
    SetSentErrorMessage(true);
    return false;
}
开发者ID:Nedj,项目名称:TrinityCore,代码行数:45,代码来源:Level1.cpp


示例18: HandleSaveCommand

bool ChatHandler::HandleSaveCommand(const char* /*args*/)
{
    Player* player = m_session->GetPlayer();

    // save GM account without delay and output message
    if (!AccountMgr::IsPlayerAccount(m_session->GetSecurity()))
    {
        if (Player* target = getSelectedPlayer())
            target->SaveToDB();
        else
            player->SaveToDB();
        SendSysMessage(LANGUAGE_PLAYER_SAVED);
        return true;
    }

    // save if the player has last been saved over 20 seconds ago
    uint32 save_interval = sWorld->getIntConfig(CONFIG_INTERVAL_SAVE);
    if (save_interval == 0 || (save_interval > 20*IN_MILLISECONDS && player->GetSaveTimer() <= save_interval - 20*IN_MILLISECONDS))
        player->SaveToDB();

    return true;
}
开发者ID:Ervzz,项目名称:SkyFireEMU_406a,代码行数:22,代码来源:Level0.cpp


示例19: HandleSaveCommand

bool ChatHandler::HandleSaveCommand(const char* /*args*/)
{
    Player* player = m_session->GetPlayer();

    // save GM account without delay and output message (testing, etc)
    if (m_session->GetSecurity())
    {
        if (Player* target = getSelectedPlayer())
            target->SaveToDB();
        else
            player->SaveToDB();
        SendSysMessage(LANG_PLAYER_SAVED);
        return true;
    }

    // save or plan save after 20 sec (logout delay) if current next save time more this value and _not_ output any messages to prevent cheat planning
    uint32 save_interval = sWorld.getConfig(CONFIG_INTERVAL_SAVE);
    if (save_interval == 0 || (save_interval > 20 * IN_MILLISECONDS && player->GetSaveTimer() <= save_interval - 20 * IN_MILLISECONDS))
        player->SaveToDB();

    return true;
}
开发者ID:Aminxhm,项目名称:OregonCore,代码行数:22,代码来源:Level0.cpp


示例20: strtok

bool ChatHandler::HandlePInfoCommand(const char* args)
{
    Player* target = NULL;
    uint64 targetGUID = 0;

    char* px = strtok((char*)args, " ");
    char* py = NULL;

    std::string name;

    if (px)
    {
        name = px;
        normalizePlayerName(name);
        target = objmgr.GetPlayer(name.c_str());
        if (target)
            py = strtok(NULL, " ");
        else
        {
            targetGUID = objmgr.GetPlayerGUIDByName(name.c_str());
            if(targetGUID)
                py = strtok(NULL, " ");
            else
                py = px;
        }
    }

    if(!target && !targetGUID)
    {
        target = getSelectedPlayer();
    }

    if(!target && !targetGUID)
    {
        SendSysMessage(LANG_PLAYER_NOT_FOUND);
        return true;
    }

    uint32 accId = 0;
    uint32 money = 0;
    uint32 total_player_time = 0;
    uint32 level = 0;

    // get additional information from Player object
    if(target)
    {
        targetGUID = target->GetGUID();
        name = target->GetName();                           // re-read for case getSelectedPlayer() target
        accId = target->GetSession()->GetAccountId();
        money = target->GetMoney();
        total_player_time = target->GetTotalPlayedTime();
        level = target->getLevel();
    }
    // get additional information from DB
    else
    {
        accId = objmgr.GetPlayerAccountIdByGUID(targetGUID);
        Player plr(m_session);                              // use current session for temporary load
        plr.MinimalLoadFromDB(targetGUID);
        money = plr.GetMoney();
        total_player_time = plr.GetTotalPlayedTime();
        level = plr.getLevel();
    }

    std::string username = "<error>";
    std::string last_ip = "<error>";
    uint32 security = 0;

    QueryResult* result = loginDatabase.PQuery("SELECT `username`,`gmlevel`,`last_ip` FROM `account` WHERE `id` = '%u'",accId);
    if(result)
    {
        Field* fields = result->Fetch();
        username = fields[0].GetCppString();
        security = fields[1].GetUInt32();
        if(m_session->GetSecurity() >= security)
            last_ip = fields[2].GetCppString();
        else
            last_ip = "-";

        delete result;
    }

    PSendSysMessage(LANG_PINFO_ACCOUNT, (target?"":"(offline)"), name.c_str(), GUID_LOPART(targetGUID), username.c_str(), accId, security, last_ip.c_str());

    std::string timeStr = secsToTimeString(total_player_time,true,true);
    uint32 gold = money /GOLD;
    uint32 silv = (money % GOLD) / SILVER;
    uint32 copp = (money % GOLD) % SILVER;
    PSendSysMessage(LANG_PINFO_LEVEL,  timeStr.c_str(), level, gold,silv,copp );

    if ( py && strncmp(py, "rep", 3) == 0 )
    {
        if(!target)
        {
            // rep option not implemented for offline case
            SendSysMessage(LANG_PINFO_NO_REP);
            return true;
        }

        static const char* ReputationRankStr[MAX_REPUTATION_RANK] = {"Hated", "Hostile", "Unfriendly", "Neutral", "Friendly", "Honored", "Reverted", "Exalted"};
//.........这里部分代码省略.........
开发者ID:chrayn,项目名称:mangos-06,代码行数:101,代码来源:Level2.cpp



注:本文中的getSelectedPlayer函数示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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