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标题: ios - Spritekit 动画没有改变 [打印本页]

作者: 菜鸟教程小白    时间: 2022-12-11 21:47
标题: ios - Spritekit 动画没有改变

我的游戏中有一个虚拟控制板。如果我点击并按住其中一个方向按钮,播放器会朝正确的方向移动并显示正确的图像和动画。但是,如果我将手指从一个控件滑到另一个控件(比如从右到下),播放器会向下移动,但图像和动画在我抬起手指之前不会改变。下面是我处理触摸的代码:

override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
    for touch in (touches as! Set<UITouch>) {
        let location = touch.location(in: cameraNode)

        if upRect.contains(location) {
            moveXDirection = 0
            moveYDirection = 1
            isIdle = false
            playerSprite.walkUpPlayer()
        } else if rightRect.contains(location) {
            moveXDirection = 1
            moveYDirection = 0
            isIdle = false
            playerSprite.walkLRPlayer()
        } else if downRect.contains(location) {
            moveXDirection = 0
            moveYDirection = -1
            isIdle = false
            playerSprite.walkDownPlayer()
        } else if leftRect.contains(location) {
            moveXDirection = -1
            moveYDirection = 0
            isIdle = false
             playerSprite.walkLRPlayer()
        }
        if !isIdle && moveXDirection != 0 {
            playerSprite.xScale = moveXDirection
        }
    }
}

override func touchesMoved(_ touches: Set<UITouch>, with event: UIEvent?) {
    for touch in (touches as! Set<UITouch>) {
        let location = touch.location(in: cameraNode)

        if upRect.contains(location) {
            moveXDirection = 0
            moveYDirection = 1
            isIdle = false
        } else if rightRect.contains(location) {
            moveXDirection = 1
            moveYDirection = 0
            isIdle = false
        } else if downRect.contains(location) {
            moveXDirection = 0
            moveYDirection = -1
            isIdle = false
        } else if leftRect.contains(location) {
            moveXDirection = -1
            moveYDirection = 0
            isIdle = false
        }
        if !isIdle && moveXDirection != 0 {
            playerSprite.xScale = moveXDirection
        }

    }
override func touchesEnded(_ touches: Set<UITouch>, with event: UIEvent?) {
    idlePlayer()
}

我更改播放器动画的代码是:

func idlePlayer() {
    removeAllActions()
}

func walkLRPlayer() {
    removeAllActions()
    run(SKAction.repeatForever(walkLRAnimation!))
}

func walkUpPlayer() {
    removeAllActions()
    run(SKAction.repeatForever(walkUpAnimation!))
}

func walkDownPlayer() {
    removeAllActions()
    run(SKAction.repeatForever(walkDownAnimation!))
}

任何建议将不胜感激。



Best Answer-推荐答案


您的播放器从 touchesBegan 中的方向开始并在 touchesEnded 中停止。问题是您没有处理 touchesMoves 上的方向变化。

让我们创建一个全局变量,它会告诉我们是否改变了方向。

var previous_direction : Int = -1 // idle state

在触摸功能上,添加 previous_direction 行为。

override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
    for touch in (touches as! Set<UITouch>) {

        // we start with previous_direction being the start direction

        if upRect.contains(location) {
            previous_direction = 0  // up
        } else if rightRect.contains(location) {
            previous_direction = 1  // right
        } else if downRect.contains(location) {
            previous_direction = 2  // down
        } else if leftRect.contains(location) {
            previous_direction = 3  // left
        }
    }
}

override func touchesMoved(_ touches: Set<UITouch>, with event: UIEvent?) {
    for touch in (touches as! Set<UITouch>) {

        // we create a current_direction also
        var current_direction : Int = -1

        // get current_direction 
        if upRect.contains(location) {
            current_direction = 0 // up
        } else if rightRect.contains(location) {
            current_direction = 1 // right
        } else if downRect.contains(location) {
            current_direction = 2 // down
        } else if leftRect.contains(location) {
            current_direction = 0 // left
        }

        // now we compare if the current_direction is different from previous_direction
        if current_direction != previous_direction
        {
             player.removeAllActions()

             // attribute new direction
             if current_direction == 0 {
                   playerSprite.walkUpPlayer()
             } else if current_direction == 1 {
                   walkLRPlayer.walkLRPlayer()
             } else if current_direction == 2 {
                   walkLRPlayer.walkDownPlayer()
             } else if current_direction == 3 {
                   walkLRPlayer.walkLRPlayer() } 

             // we prepare previous_direction for the next time he enters this function
             previous_direction = current_direction  
        }
    }
 }

override func touchesEnded(_ touches: Set<UITouch>, with event: UIEvent?) {
    // reset previous_direction
    previous_direction = - 1 // idle state
}

关于ios - Spritekit 动画没有改变,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/54227703/






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