I write below code to convert NV12 yuv to RGB but the color is not correct.
yuv2rgb.rs
#pragma version(1)
#pragma rs java_package_name(com.example.myexam)
#pragma rs_fp_relaxed
rs_allocation gYUV;
uint32_t gW;
uint32_t gH;
uchar4 __attribute__((kernel)) YUV2RGB(uint32_t x,uint32_t y)
{
uchar yps = rsGetElementAt_uchar(gYUV, x, y);
uchar u = rsGetElementAt_uchar(gYUV,(x & ~1),gH + (y>>1));
uchar v = rsGetElementAt_uchar(gYUV,(x & ~1)+1,gH + (y>>1));
uchar4 rgb = rsYuvToRGBA_uchar4(yps, u, v);
return rgb;
}
java code:
public Bitmap NV12_toRGB(byte[] yuv,int W,int H) {
RenderScript rs = RenderScript.create(this);
Type.Builder yuvBlder = new Type.Builder(rs, Element.U8(rs))
.setX(W).setY(H*3/2);
Allocation allocIn = Allocation.createTyped(rs,yuvBlder.create(),Allocation.USAGE_SCRIPT);
Type rgbType = Type.createXY(rs, Element.RGBA_8888(rs), W, H);
Allocation allocOut = Allocation.createTyped(rs,rgbType,Allocation.USAGE_SCRIPT);
ScriptC_yuv2rgb scriptC_yuv2rgb = new ScriptC_yuv2rgb(rs);
scriptC_yuv2rgb.set_gW(W);
scriptC_yuv2rgb.set_gH(H);
allocIn.copyFrom(yuv);
scriptC_yuv2rgb.set_gYUV(allocIn);
scriptC_yuv2rgb.forEach_YUV2RGB(allocOut);
Bitmap bmp = Bitmap.createBitmap(W, H, Bitmap.Config.ARGB_8888);
allocOut.copyTo(bmp);
allocIn.destroy();
scriptC_yuv2rgb.destroy();
return bmp;
}
I guess the (x,y) is the matrix coordinate, so y should be at (x,y), u should be at ((x/2)*2,H + y/2),v should be next to u, ((x/2)*2+1,H + y/2). Sounds like this logic is wrong!
See Question&Answers more detail:
os 与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…