Welcome to OGeek Q&A Community for programmer and developer-Open, Learning and Share
Welcome To Ask or Share your Answers For Others

Categories

0 votes
879 views
in Technique[技术] by (71.8m points)

three.js - What does renderer.setSize really do?

I am trying to learn how adapting things to different screen resolutions works in three.js.

Unfortunately, I have not found anywhere a good and understandable explanation about what the metod "renderer.setSize();" really does. I have revised the official documentation, but the details given are very brief.

I appreciate your help.

question from:https://stackoverflow.com/questions/65942483/what-does-renderer-setsize-really-do

与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
Welcome To Ask or Share your Answers For Others

1 Reply

0 votes
by (71.8m points)

You can freely look at the source: WebGLRenderer

So, setSize mostly configures the canvas size attributes and style, then calls setViewport...

In setViewport we see it set a Vector4 with the width/height info. It also goes on to configure the viewport on the state, which takes us into WebGLState...

In the WebGLState.viewport function, it also sets Vector4 values, but it also calls:

gl.viewport( viewport.x, viewport.y, viewport.z, viewport.w );

This is important, because it configures the viewport for the GL context.

MDN: WebGLRenderingContext.viewport


与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
OGeek|极客中国-欢迎来到极客的世界,一个免费开放的程序员编程交流平台!开放,进步,分享!让技术改变生活,让极客改变未来! Welcome to OGeek Q&A Community for programmer and developer-Open, Learning and Share
Click Here to Ask a Question

...