Welcome to OGeek Q&A Community for programmer and developer-Open, Learning and Share
Welcome To Ask or Share your Answers For Others

Categories

0 votes
450 views
in Technique[技术] by (71.8m points)

point - gl_PointSize set to world coordinates fixed size

I want to keep my points dimensioned to real worls coords. For example set my points with a size of 10mm

In order to do that I am using this formula:

vec4 tPosition = vec4( position, 1.0 ); 
float distance2 = distance(tPosition.xyz, cameraPosition);
gl_PointSize = pointSizeInMM * canvas_size_height /(2.0 * distance2*abs(sin(camera.fov/2.0)));

Do Am I doing anything wrong?

Best regards

question from:https://stackoverflow.com/questions/65950650/gl-pointsize-set-to-world-coordinates-fixed-size

与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
Welcome To Ask or Share your Answers For Others

1 Reply

0 votes
by (71.8m points)
Waitting for answers

与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
OGeek|极客中国-欢迎来到极客的世界,一个免费开放的程序员编程交流平台!开放,进步,分享!让技术改变生活,让极客改变未来! Welcome to OGeek Q&A Community for programmer and developer-Open, Learning and Share
Click Here to Ask a Question

...