Welcome to OGeek Q&A Community for programmer and developer-Open, Learning and Share
Welcome To Ask or Share your Answers For Others

Categories

0 votes
178 views
in Technique[技术] by (71.8m points)

How do I get the CURRENT orientation (ActivityInfo.SCREEN_ORIENTATION_*) of an Android device?

I would like to find out the detailed orientation of a device, preferably one of SCREEN_ORIENTATION_LANDSCAPE, SCREEN_ORIENTATION_PORTRAIT, SCREEN_ORIENTATION_REVERSE_LANDSCAPE, SCREEN_ORIENTATION_REVERSE_PORTRAIT from ActivityInfo or equivalent.

Some of the answers here on StackOverflow included

getWindowManager().getDefaultDisplay().getRotation()

but this doesn't really tell me whether the device is in portrait or landscape mode, only how it's turned with reference to its natural position - which in turn can be landscape or portrait in the first place.

getResources().getConfiguration().orientation

returns one of the following three: ORIENTATION_LANDSCAPE, ORIENTATION_PORTRAIT, ORIENTATION_SQUARE, which then doesn't really tell me which way the phone is turned (whether it's upside down or which of the sides it's turned to).

I know I could use the latter in combination with DisplayMetrics to find out the device's natural orientation, but is there really no better way?

See Question&Answers more detail:os

与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
Welcome To Ask or Share your Answers For Others

1 Reply

0 votes
by (71.8m points)

I ended up using the following solution:

private int getScreenOrientation() {
    int rotation = getWindowManager().getDefaultDisplay().getRotation();
    DisplayMetrics dm = new DisplayMetrics();
    getWindowManager().getDefaultDisplay().getMetrics(dm);
    int width = dm.widthPixels;
    int height = dm.heightPixels;
    int orientation;
    // if the device's natural orientation is portrait:
    if ((rotation == Surface.ROTATION_0
            || rotation == Surface.ROTATION_180) && height > width ||
        (rotation == Surface.ROTATION_90
            || rotation == Surface.ROTATION_270) && width > height) {
        switch(rotation) {
            case Surface.ROTATION_0:
                orientation = ActivityInfo.SCREEN_ORIENTATION_PORTRAIT;
                break;
            case Surface.ROTATION_90:
                orientation = ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE;
                break;
            case Surface.ROTATION_180:
                orientation =
                    ActivityInfo.SCREEN_ORIENTATION_REVERSE_PORTRAIT;
                break;
            case Surface.ROTATION_270:
                orientation =
                    ActivityInfo.SCREEN_ORIENTATION_REVERSE_LANDSCAPE;
                break;
            default:
                Log.e(TAG, "Unknown screen orientation. Defaulting to " +
                        "portrait.");
                orientation = ActivityInfo.SCREEN_ORIENTATION_PORTRAIT;
                break;              
        }
    }
    // if the device's natural orientation is landscape or if the device
    // is square:
    else {
        switch(rotation) {
            case Surface.ROTATION_0:
                orientation = ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE;
                break;
            case Surface.ROTATION_90:
                orientation = ActivityInfo.SCREEN_ORIENTATION_PORTRAIT;
                break;
            case Surface.ROTATION_180:
                orientation =
                    ActivityInfo.SCREEN_ORIENTATION_REVERSE_LANDSCAPE;
                break;
            case Surface.ROTATION_270:
                orientation =
                    ActivityInfo.SCREEN_ORIENTATION_REVERSE_PORTRAIT;
                break;
            default:
                Log.e(TAG, "Unknown screen orientation. Defaulting to " +
                        "landscape.");
                orientation = ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE;
                break;              
        }
    }

    return orientation;
}

NOTE: Some users (Geltrude and holtaf in the comments below) pointed out that this solution will not work on all devices as the direction of rotation from the natural orientation is not standardized.


与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
OGeek|极客中国-欢迎来到极客的世界,一个免费开放的程序员编程交流平台!开放,进步,分享!让技术改变生活,让极客改变未来! Welcome to OGeek Q&A Community for programmer and developer-Open, Learning and Share
Click Here to Ask a Question

...