You don't have to use <script>
tags at all to load a shader program. Most tutorials and examples just use them as a container to store a string in the DOM of the webpage. The script type "x-shader/x-fragment"
is meaningless for web browsers, so they don't execute the script. They do, however, store the content of that tag as a string in the DOM which can then later be accessed by "real" scripts. This only works when the script content is in the HTML file. When you load the script via a src attribute, the content does not become a text childnode of the script tag and thus can not be accessed through the DOM tree.
You can just as well store the sourcecode for the shader as a string in a Javascript file:
// myVertextShader.glsl.js
var myVertexShaderSrc =
"attribute vec3 pos;"+
"void main() {"+
" gl_Position = vec4(pos, 1.0);"+
"}"
;
You would then compile the shader like this:
var vertexShader = gl.createShader(gl.VERTEX_SHADER);
gl.shaderSource(vertexShader, myVertexShaderSrc);
gl.compileShader(vertexShader);
gl.attachShader(program, vertexShader);
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