Setting value of Knockout Observable / Observable Array doesn't update
You need to use the setter function to update the value of your observable / observableArray -
Ex. 1 (observable) -
var name = 'John';
var myValue = ko.observable();
myValue(name); // Set myValue equal to John, update any subscribers
var newObservable = ko.observable('Bill');
myValue(newObservable()); // Set myValue equal to the value of newObservable, which is Bill
Ex. 2 (observableArray) -
var names = ['John', 'William', 'Dave'];
var myArray = ko.observableArray();
myArray(names); // Set myArray equal to the array of names John, update any subscribers
var newArray = ko.observableArray(['Sanford']);
myArray(newArray()); // Makes a clone of the array
Note See this Question to understand why this probably not what you are trying to do - What is the best way of cloning/copying an observablearray in knockoutJS?
Adding an item to an Observable Array
You need to push the item into the observableArray, not the underlying value of the observableArray -
var name = 'John';
var myValue = ko.observable(name);
var myArray = ko.observableArray();
myValue.push(myValue()); // Add myValue to my observableArray**
Creating a model to use/share in your view model
You can create a re-usable model to use in your view models. This is similar to using a class in C# to create objects that have common properties.
function objectModel(item) {
var self = this;
self.Name = ko.observable(item.name);
self.Description = ko.observable(item.description);
}
Which can be created like -
var object = {
name: 'John',
description: 'a person'
}
var john = new objectModel(object);
Which could also be done by parameters instead of just objects -
function objectModel(name, description) {
var self = this;
self.Name = ko.observable(name);
self.Description = ko.observable(description);
}
var john = new objectModel('John', 'a person');
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