You are passing the result of executing the function instead of the function itself. Since the result of the function is undefined, you are executing checkIfGameAlreadyStarted and then passing undefined to setInterval which doesn't do anything.
Instead of this:
setInterval(checkIfGameAlreadyStarted(), 1000);
Your statement should be this:
setInterval(checkIfGameAlreadyStarted, 1000);
without the parentheses at the end of the function name.
When you pass checkIfGameAlreadyStarted()
that calls the function immediately and gets it's return value. When you pass checkIfGameAlreadyStarted
that passes a reference to the function so setInterval can call it later (which is what you want).
与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…