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javascript - Why is node.js asynchronous?

Nobody has actually asked this (from all the 'suggestions' I'm getting and also from searching before I asked here).

So why is node.js asynchronous?

From what I have deduced after some research:

Languages like PHP and Python are scripting languages (I could be wrong about the actual languages that are scripting languages) whilst JavaScript isn't. (I suppose this derives from the fact that JS doesn't compile?)

Node.js runs on a single thread whilst scripting languages use multiple threads.

Asynchronous means stateless and that the connection is persistent whilst synchronous is the (almost) opposite.

Maybe the answer is found somewhere stated above, but I'm still not sure.

My second and last question related to this topic is this:

Could JavaScript be made into a synchronous language?

PS. I know some of you will ask "why would you want to make JS synchronous?" in your answers, but the truth is that I don't. I'm just asking these types of questions because I'm sure there are more people out there than just myself that have thought about such questions.

See Question&Answers more detail:os

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Node.js runs on a single thread whilst scripting languages use multiple threads.

Not technically. Node.js uses several threads, but only one execution thread. The background threads are for dealing with IO to make all of the asynchronous goodness work. Dealing with threads efficiently is a royal pain, so the next best option is to run in an event loop so code can run while background threads are blocked on IO.

Asynchronous means stateless and that the connection is persistent whilst synchronous is the (almost) opposite.

Not necessarily. You can preserve state in an asynchronous system pretty easily. For example, in Javascript, you can use bind() to bind a this to a function, thereby preserving state explicitly when the function returns:

function State() {
    // make sure that whenever doStuff is called it maintains its state
    this.doStuff = this.doStuff.bind(this);
}
State.prototype.doStuff = function () {
};

Asynchronous means not waiting for an operation to finish, but registering a listener instead. This happens all the time in other languages, notably anything that needs to accept input from the user. For example, in a Java GUI, you don't block waiting for the user to press a button, but you register a listener with the GUI.

My second and last question related to this topic is this:

Could JavaScript be made into a synchronous language?

Technically, all languages are synchronous, even Javascript. However, Javascript works a lot better in an asynchronous design because it was designed to be single threaded.

Basically there are two types of programs:

  • CPU bound- the only way to make it go faster is to get more CPU time
  • IO bound- spends a lot of time waiting for data, so a faster processor won't matter

Video games, number crunchers and compilers are CPU bound, whereas web servers and GUIs are generally IO bound. Javascript is relatively slow (because of how complex it is), so it wouldn't be able to compete in a CPU bound scenario (trust me, I've written my fair share of CPU-bound Javascript).

Instead of coding in terms of classes and objects, Javascript lends itself to coding in terms of simple functions that can be strung together. This works very well in asynchronous design, because algorithms can be written to process data incrementally as it comes in. IO (especially network IO) is very slow, so there's quite a bit of time between packets of data.

Example

Let's suppose you have 1000 live connections, each delivering a packet every millisecond, and processing each packet takes 1 microsecond (very reasonable). Let's also assume each connection sends 5 packets.

In a single-threaded, synchronous application, each connection will be handled in series. The total time taken is (5*1 + 5*.001) * 1000 milliseconds, or ~5005 milliseconds.

In a single-threaded, asynchronous application, each connection will be handled in parallel. Since every packet takes 1 millisecond, and processing each packet takes .001 milliseconds, we can process every connection's packet between packets, so our formula becomes: 1000*.001 + 5*1 milliseconds, or ~6 milliseconds.

The traditional solution to this problem was to create more threads. This solved the IO problem, but then when the number of connections rose, so did the memory usage (threads cost lots of memory) and CPU usage (multiplexing 100 threads onto 1 core is harder than 1 thread on 1 core).

However, there are downsides. If your web application happens to also need to do some heavy number crunching, you're SOL because while you're crunching numbers, connections need to wait. Threading solves this because the OS can swap out your CPU-intensive task when data is ready for a thread waiting on IO. Also, node.js is bound to a single core, so you can't take advantage of your multi-core processor unless you spin up multiple instances and proxy requests.


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