This error is not important in this case, but I'll explain it and how to get rid of it.
What is this error?
Chrome APIs are mostly asynchronous: you have a callback that is called when the operation completes.
In case of chrome.fileSystem.chooseEntry
, the chosen entry (or entries) will be passed to a callback:
chrome.fileSystem.chooseEntry(
{/* options */},
function(entry) {
// This is the callback for the API call; you can do something with entry
}
);
However, the API is not guaranteed to yield a result. For example, as in your case, the user may refuse to provide access by clicking "Cancel". Then there is no entry to work with, and you might want some explanation as to why that happened. How to raise an error without polluting all callbacks with an extra "error" argument?
Usually, Chrome deals with this by setting a global variable, chrome.runtime.lastError
, at the time the callback is called. It is uniform across Chrome async APIs to use this instead of an error argument. In fact, quoting the chrome.fileSystem
docs:
All failures are notified via chrome.runtime.lastError.
- If everything is all right, it will be
undefined
.
- If there is a problem, it will be non-empty, and
chrome.runtime.lastError.message
will explain what's wrong.
However, some callbacks did not check for this error variable. This may indicate a programming error, and Chrome added checks that chrome.runtime.lastError
is actually checked (evaluated) in a callback. If not, it considers this to be an unhandled exception, and throws this error.
Why do I say it's not important?
While it's an error, it won't break execution of your program (it's thrown at the end of an async task), and won't really be displayed to your users.
And while I say it's not important, you should check you program's logic. It may or may not be all right - this is intended to be a (stern) warning.
Why does it exist?
To warn, you, the developer, that your code probably tries to use a result that does not exist, because something went wrong.
It's possible you're already checking for an error, e.g.
if (entry) {
// Process entry
} else {
// Something went wrong (but what?)
}
Chrome does not employ complex heuristics to see if your code expects this possibility. As noted, errors are reported via chrome.runtime.lastError
, and you're expected to check it.
Note that this error is only raised when something bad does occur, and not when the API call finishes normally.
Can I catch it?
Not really; it's not raised by your code, but the cleanup code that handles async tasks in Chrome API; therefore using try ... catch
in your callback won't help. Since it's asynchronous, using try
around the original API call won't help either.
What to do with it?
You should add logic to your callback that checks for problems the way Chrome expects it, and probably react to it.
function(entry) {
if(chrome.runtime.lastError) {
// Something went wrong
console.warn("Whoops.. " + chrome.runtime.lastError.message);
// Maybe explain that to the user too?
} else {
// No errors, you can use entry
}
}
As long as Chrome sees that you checked the value when there is an error (that is, evaluated it within your callback), the error will not be thrown.