Welcome to OGeek Q&A Community for programmer and developer-Open, Learning and Share
Welcome To Ask or Share your Answers For Others

Categories

0 votes
270 views
in Technique[技术] by (71.8m points)

javascript - Sync JS time between multiple devices

I'm using the wonderful reveal.js library to create a HTML slideshow. My only problem is that I need it to synchronise across multiple devices.

At the moment I am making a AJAX request to the the time from the server and keep an internal clock for the page.

function syncTime() {
    // Set up our time object, synced by the HTTP DATE header
    // Fetch the page over JS to get just the headers
    console.log("syncing time")
    var r = new XMLHttpRequest();
    r.open('HEAD', document.location, false);
    r.send(null);
    var timestring = r.getResponseHeader("DATE");

    systemtime = new Date(timestring); // Set the time to the date sent from the server
}

Whilst this gets me within 1 or so seconds of accuracy, I need to do better. The difference is really noticeable when the slideshow is auto advancing.

The code is going to be running all on the same platform, so cross-browser compatibility is nothing to worry about.

Here's what I've managed to put together

Any ideas?

See Question&Answers more detail:os

与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
Welcome To Ask or Share your Answers For Others

1 Reply

0 votes
by (71.8m points)

Measure the elapsed time between sending the request and getting back the response. Then, divide that value by 2. That gives you a rough value of one-way latency. If you add that to the time value from the server, you'll be closer to the true server time.

Something like this should work:

function syncTime() {
    // Set up our time object, synced by the HTTP DATE header
    // Fetch the page over JS to get just the headers
    console.log("syncing time")
    var r = new XMLHttpRequest();
    var start = (new Date).getTime();

    r.open('HEAD', document.location, false);
    r.onreadystatechange = function()
    {
        if (r.readyState != 4)
        {
            return;
        }
        var latency = (new Date).getTime() - start;
        var timestring = r.getResponseHeader("DATE");

        // Set the time to the **slightly old** date sent from the 
        // server, then adjust it to a good estimate of what the
        // server time is **right now**.
        systemtime = new Date(timestring);
        systemtime.setMilliseconds(systemtime.getMilliseconds() + (latency / 2))
    };
    r.send(null);
}

Interesting aside: John Resig has a good article on the accuracy of Javascript timing.
It shouldn't cause a problem in this case, since you're only concerned about your time being off by ~1 second. A 15 ms difference shouldn't have much effect.


与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
OGeek|极客中国-欢迎来到极客的世界,一个免费开放的程序员编程交流平台!开放,进步,分享!让技术改变生活,让极客改变未来! Welcome to OGeek Q&A Community for programmer and developer-Open, Learning and Share
Click Here to Ask a Question

...