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javascript - Convert 2:1 equirectangular panorama to cube map

I'm currently working on a simple 3D panorama viewer for a website. For mobile performance reasons I'm using the three.js CSS3 renderer. This requires a cube map, split up into 6 single images.

I'm recording the images on the iPhone with the Google Photosphere app, or similar apps that create 2:1 equirectangular panoramas. I then resize and convert these to a cubemap with this website: http://gonchar.me/panorama/ (Flash)

Preferrably, I'd like to do the conversion myself, either on the fly in three.js, if that's possible, or in Photoshop. I found Andrew Hazelden's Photoshop actions, and they seem kind of close, but no direct conversion is available. Is there a mathematical way to convert these, or some sort of script that does it? I'd like to avoid going through a 3D app like Blender, if possible.

Maybe this is a long shot, but I thought I'd ask. I have okay experience with javascript, but I'm pretty new to three.js. I'm also hesitant to rely on the WebGL functionality, since it seems either slow or buggy on mobile devices. Support is also still spotty.

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If you want to do it server side there are many options. http://www.imagemagick.org/ has a bunch of command line tools which could slice your image into pieces. You could put the command to do this into a script and just run that each time you have a new image.

Its hard to tell quite what algorithm is used in the program. We can try and reverse engineer quite what is happening by feeding a square grid into the program. I've used a grid from wikipedia

64 by 64 grid

Which gives projected gridThis gives us a clue as to how the box is constructed.

Imaging sphere with lines of latitude and longitude one it, and a cube surrounding it. Now project from the point at center of the sphere produces a distorted grid on the cube.

Mathematically take polar coordinates r, θ, ?, for the sphere r=1, 0 < θ < π, -π/4 < ? < 7π/4

  • x= r sin θ cos ?
  • y= r sin θ sin ?
  • z= r cos θ

centrally project these to the cube. First we divide into four regions by the latitude -π/4 < ? < π/4, π/4 < ? < 3π/4, 3π/4 < ? < 5π/4, 5π/4 < ? < 7π/4. These will either project to one of the four sides the top or the bottom.

Assume we are in the first side -π/4 < ? < π/4. The central projection of (sin θ cos ?, sin θ sin ?, cos θ) will be (a sin θ cos ?, a sin θ sin ?, a cos θ) which hits the x=1 plane when

  • a sin θ cos ? = 1

so

  • a = 1 / (sin θ cos ?)

and the projected point is

  • (1, tan ?, cot θ / cos ?)

If | cot θ / cos ? | < 1 this will be on the front face. Otherwise, it will be projected on the top or bottom and you will need a different projection for that. A better test for the top uses the fact that the minimum value of cos ? will be cos π/4 = 1/√2, so the projected point is always on the top if cot θ / (1/√2) > 1 or tan θ < 1/√2. This works out as θ < 35o or 0.615 radians.

Put this together in python

import sys
from PIL import Image
from math import pi,sin,cos,tan

def cot(angle):
    return 1/tan(angle)

# Project polar coordinates onto a surrounding cube
# assume ranges theta is [0,pi] with 0 the north poll, pi south poll
# phi is in range [0,2pi] 
def projection(theta,phi): 
        if theta<0.615:
            return projectTop(theta,phi)
        elif theta>2.527:
            return projectBottom(theta,phi)
        elif phi <= pi/4 or phi > 7*pi/4:
            return projectLeft(theta,phi)
        elif phi > pi/4 and phi <= 3*pi/4:
            return projectFront(theta,phi)
        elif phi > 3*pi/4 and phi <= 5*pi/4:
            return projectRight(theta,phi)
        elif phi > 5*pi/4 and phi <= 7*pi/4:
            return projectBack(theta,phi)

def projectLeft(theta,phi):
        x = 1
        y = tan(phi)
        z = cot(theta) / cos(phi)
        if z < -1:
            return projectBottom(theta,phi)
        if z > 1:
            return projectTop(theta,phi)
        return ("Left",x,y,z)

def projectFront(theta,phi):
        x = tan(phi-pi/2)
        y = 1
        z = cot(theta) / cos(phi-pi/2)
        if z < -1:
            return projectBottom(theta,phi)
        if z > 1:
            return projectTop(theta,phi)
        return ("Front",x,y,z)

def projectRight(theta,phi):
        x = -1
        y = tan(phi)
        z = -cot(theta) / cos(phi)
        if z < -1:
            return projectBottom(theta,phi)
        if z > 1:
            return projectTop(theta,phi)
        return ("Right",x,-y,z)

def projectBack(theta,phi):
        x = tan(phi-3*pi/2)
        y = -1
        z = cot(theta) / cos(phi-3*pi/2)
        if z < -1:
            return projectBottom(theta,phi)
        if z > 1:
            return projectTop(theta,phi)
        return ("Back",-x,y,z)

def projectTop(theta,phi):
        # (a sin θ cos ?, a sin θ sin ?, a cos θ) = (x,y,1)
        a = 1 / cos(theta)
        x = tan(theta) * cos(phi)
        y = tan(theta) * sin(phi)
        z = 1
        return ("Top",x,y,z)

def projectBottom(theta,phi):
        # (a sin θ cos ?, a sin θ sin ?, a cos θ) = (x,y,-1)
        a = -1 / cos(theta)
        x = -tan(theta) * cos(phi)
        y = -tan(theta) * sin(phi)
        z = -1
        return ("Bottom",x,y,z)
        
# Convert coords in cube to image coords 
# coords is a tuple with the side and x,y,z coords
# edge is the length of an edge of the cube in pixels
def cubeToImg(coords,edge):
    if coords[0]=="Left":
        (x,y) = (int(edge*(coords[2]+1)/2), int(edge*(3-coords[3])/2) )
    elif coords[0]=="Front":
        (x,y) = (int(edge*(coords[1]+3)/2), int(edge*(3-coords[3])/2) )
    elif coords[0]=="Right":
        (x,y) = (int(edge*(5-coords[2])/2), int(edge*(3-coords[3])/2) )
    elif coords[0]=="Back":
        (x,y) = (int(edge*(7-coords[1])/2), int(edge*(3-coords[3])/2) )
    elif coords[0]=="Top":
        (x,y) = (int(edge*(3-coords[1])/2), int(edge*(1+coords[2])/2) )
    elif coords[0]=="Bottom":
        (x,y) = (int(edge*(3-coords[1])/2), int(edge*(5-coords[2])/2) )
    return (x,y)

# convert the in image to out image
def convert(imgIn,imgOut):
    inSize = imgIn.size
    outSize = imgOut.size
    inPix = imgIn.load()
    outPix = imgOut.load()
    edge = inSize[0]/4   # the length of each edge in pixels
    for i in xrange(inSize[0]):
        for j in xrange(inSize[1]):
            pixel = inPix[i,j]
            phi = i * 2 * pi / inSize[0]
            theta = j * pi / inSize[1]
            res = projection(theta,phi)
            (x,y) = cubeToImg(res,edge)
            #if i % 100 == 0 and j % 100 == 0:
            #   print i,j,phi,theta,res,x,y
            if x >= outSize[0]:
                #print "x out of range ",x,res
                x=outSize[0]-1
            if y >= outSize[1]:
                #print "y out of range ",y,res
                y=outSize[1]-1
            outPix[x,y] = pixel
    
imgIn = Image.open(sys.argv[1])
inSize = imgIn.size
imgOut = Image.new("RGB",(inSize[0],inSize[0]*3/4),"black")
convert(imgIn,imgOut)
imgOut.show()

The projection function takes the theta and phi values and returns coordinates in a cube from -1 to 1 in each direction. The cubeToImg takes the (x,y,z) coords and translates them to the output image coords.

The above algorithm seems to get the geometry right using an image of buckingham palace we get cube map of buckingham palace This seems to get most of the lines in the paving right.

We are getting a few image artefacts. This is due to not having a 1 to 1 map of pixels. What we need to do is use a inverse transformation. Rather than loop through each pixel in the source and find the corresponding pixel in the target we loop through the target images and find the closest corresponding source pixel.

import sys
from PIL import Image
from math import pi,sin,cos,tan,atan2,hypot,floor
from numpy import clip

# get x,y,z coords from out image pixels coords
# i,j are pixel coords
# face is face number
# edge is edge length
def outImgToXYZ(i,j,face,edge):
    a = 2.0*float(i)/edge
    b = 2.0*float(j)/edge
    if face==0: # back
        (x,y,z) = (-1.0, 1.0-a, 3.0 - b)
    elif face==1: # left
        (x,y,z) = (a-3.0, -1.0, 3.0 - b)
    elif face==2: # front
        (x,y,z) = (1.0, a - 5.0, 3.0 - b)
    elif face==3: # right
        (x,y,z) = (7.0-a, 1.0, 3.0 - b)
    elif face==4: # top
        (x,y,z) = (b-1.0, a -5.0, 1.0)
    elif face==5: # bottom
        (x,y,z) = (5.0-b, a-5.0, -1.0)
    return (x,y,z)

# convert using an inverse transformation
def convertBack(imgIn,imgOut):
    inSize = imgIn.size
    outSize = imgOut.size
    inPix = imgIn.load()
    outPix = imgOut.load()
    edge = inSize[0]/4   # the length of each edge in pixels
    for i in xrange(outSize[0]):
        face = int(i/edge) # 0 - back, 1 - left 2 - front, 3 - right
        if face==2:
            rng = xrange(0,edge*3)
        else:
            rng = xrange(edge,edge*2)
            
        for j in rng:
            if j<edge:
                face2 = 4 # top
            elif j>=2*edge:
                face2 = 5 # bottom
            else:
                face2 = face
                
            (x,y,z) = outImgToXYZ(i,j,face2,edge)
            theta = atan2(y,x) # range -pi to pi
            r = hypot(x,y)
            phi = atan2(z,r) # range -pi/2 to pi/2
            # source img coords
            uf = ( 2.0*edge*(theta + pi)/pi )
            vf = ( 2.0*edge * (pi/2 - phi)/pi)
            # Use bilinear interpolation between the four surrounding pixels
            ui = floor(uf)  # coord of pixel to bottom left
            vi = floor(vf)
            u2 = ui+1       # coords of pixel to top right
            v2 = vi+1
            mu = uf-ui      # fraction of way across pixel
            nu = vf-vi
            # Pixel values of four corners
            A = inPix[ui % inSize[0],clip(vi,0,inSize[1]-1)]
            B = inPix[u2 % inSize[0],clip(vi,0,inSize[1]-1)]
            C = inPix[ui % inSize[0],clip(v2,0,inSize[1]-1)]
            D = inPix[u2 % inSize[0],clip(v2,0,inSize[1]-1)]
            # interpolate
            (r,g,b) = (
              A[0]*(1-mu)*(1-nu) + B[0]*(mu)*(1-nu) + C[0]*(1-mu)*nu+D[0]*mu*nu,
              A[1]*(1-mu)*(1-nu) + B[1]*(mu)*(1-nu) + C[1]*(1-mu)*nu+D[1]*mu*nu,
              A[2]*(1-mu)*(1-nu) + B[2]*(mu)*(1-nu) + C[2]*(1-mu)*nu+D[2]*mu*nu )
            
            outPix[i,j] = (int(round(r)),int(round(g)),int(round(b)))
    
imgIn = Image.open(sys.argv[1])
inSize = imgIn.size
imgOut = Image.new("RGB",(inSize[0],inSize[0]*3/4),"black")
convertBack(imgIn,imgOut)
imgOut.save(sys.argv[1].split('.')[0]+"Out2.png")
imgOut.show()

The results of this are Using the inverse transformation

If anyone want to go in the reverse see JS Fiddle page


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