Depends on what kind of camera are you using.
1) PerspectiveCamera: is ok link that Mr.doob provides.
2) OrthographicCamera: is quite different:
var init = function() {
camera = new THREE.OrthographicCamera( SCREEN_WIDTH / - 2, SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2, SCREEN_HEIGHT / - 2, NEAR, FAR);
document.addEventListener( 'mousedown', onDocumentMouseDown, false );
}
function onDocumentMouseDown( e ) {
e.preventDefault();
var mouseVector = new THREE.Vector3();
mouseVector.x = 2 * (e.clientX / SCREEN_WIDTH) - 1;
mouseVector.y = 1 - 2 * ( e.clientY / SCREEN_HEIGHT );
var raycaster = projector.pickingRay( mouseVector.clone(), camera );
var intersects = raycaster.intersectObject( TARGET );
for( var i = 0; i < intersects.length; i++ ) {
var intersection = intersects[ i ],
obj = intersection.object;
console.log("Intersected object", obj);
}
}
与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…