Update - 19/11/2020
WKWebView can use getUserMedia in iOS 14.3 beta 1.
Update - 04/06/2020
Another bug ticket has been filed specifically for WKWebView. No support.
https://bugs.webkit.org/show_bug.cgi?id=208667
Updates to standalone mode gaining getUserMedia access in iOS 13.4
https://bugs.webkit.org/show_bug.cgi?id=185448#c6
Update - 14/09/2019
There are changes to Safari on iOS 13 & Safari 13: https://developer.apple.com/documentation/safari_release_notes/safari_13_release_notes
SFSafariViewController has gained getUserMedia functionality (!!!, however I need to confirm this, please see below for reports of it working)
https://bugs.webkit.org/show_bug.cgi?id=183201
However WKWebView does not seem to gain getUserMedia functionality:
https://bugs.chromium.org/p/chromium/issues/detail?id=752458
https://bugs.webkit.org/show_bug.cgi?id=185448
iOS 13 and Safari 13 release notes:
https://developer.apple.com/documentation/ios_ipados_release_notes/ios_13_release_notes
https://developer.apple.com/documentation/safari_release_notes/safari_13_release_notes
Update - 04/11/2018 - Links to working Ionic, Cordova and Native android examples with instructions
GitHub link to working Cordova example
GitHub link to working Android example
GitHub link to a working Ionic example
Steps to achieve getUserMedia access on Android via the Cordova framework are:
- Follow Cordova Android install instructions (link)
- Add Permissions to AndroidManifiest.xml (link)
- Save WebRTC Adapter.js file to
./www/js/adapter.js
and include in ./www/index.html
- Add
cordova plugin add cordova-plugin-android-permissions
- Add plugin permission code, and the necessary getUserMedia code inside of the
./www/js/index.js
file. Make sure you use getUserMedia adapter. Please see this file as an example (link).
Please see the full line by line instructions with a success and error image inside the GitHub project.
I am not sure how much of this relates to Cordova... However I had this error when I made my own Android getUserMedia test app (link). It is dependant mainly on the native app user permissions, then how the parent app creates the webviews, which version of webrtc is packaged within your app, and how you call getUserMedia.
JavaScript side of the application:
Rather than doing browser shim code yourself make sure you use the WebRTC adapter (link). This removes a lot of common problems. You can see an example here (link). I also recommend looking at the WebRTC Samples here (link).
Native side of the application:
You will need Mic and Camera user permissions for Video and Audio. This is the main culprit. You need to make sure they have been accepted before the creation of the WebView. Thus all permission checking, popups, etc, need to happen before the creation of the WebView. If permissions are granted after you most likely need to reboot the App, etc.
When you build and deploy your application go to App Settings and manually turn on the permissions if you haven't been prompted already. Then it should work.
I wasn't able to get Video/Audio emulation working in the emulator only on the actual device. I also only encountered the NotReadableError on Android utilising a WebChromeView before permissions have been accepted. Lastly The min API version for Android is 21 (Lollipop) for this functionality as the parent application needs to allow run-time permissions via WebView onPermissionRequest (link).
As numerous in-app browsers (Facebook, Pinterest, etc) do not handle onPermissionRequest on Android WebRTC via a website typically doesn't work. On iOS it is guaranteed (as of April 2018) not to work as Apple have only allowed WebRTC access through the Safari only. Thus Cordova is limited to Android API 21 if it handles the permissions correctly.