Workaround, that I'm currently using:
scalePaint.setTextSize(1.5f);
then, in onDraw method:
canvas.save();
canvas.scale(0.01f, 0.01f);
canvas.drawText(""+i, 0.5f*100, 0.8f*100, scalePaint);
canvas.restore();
As you can see, I'm rescaling back the position of the text, so it's where it's supposed to be.
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