You can create an array on the server, and store custom objects on it. For example, you could store the id created by Socket.io and a custom ID sent by each client to the server:
var util = require("util"),
io = require('/socket.io').listen(8080),
fs = require('fs'),
os = require('os'),
url = require('url');
var clients =[];
io.sockets.on('connection', function (socket) {
socket.on('storeClientInfo', function (data) {
var clientInfo = new Object();
clientInfo.customId = data.customId;
clientInfo.clientId = socket.id;
clients.push(clientInfo);
});
socket.on('disconnect', function (data) {
for( var i=0, len=clients.length; i<len; ++i ){
var c = clients[i];
if(c.clientId == socket.id){
clients.splice(i,1);
break;
}
}
});
});
in this example, you need to call storeClientInfo from each client.
<script>
var socket = io.connect('http://localhost', {port: 8080});
socket.on('connect', function (data) {
socket.emit('storeClientInfo', { customId:"000CustomIdHere0000" });
});
</script>
Hope this helps.
与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…