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go - How to implement Memory Pooling in Golang

I implemented an HTTP server in Go.

For each request, I need to create hundreds of objects for a particular struct, and I have ~10 structs like that. So after the request is finished as per Go implementation it will be garbage collected.

So for each request this much amount of memory will be allocated and deallocated.

Instead I wanted to implement memory pooling to improve performance from allocation side as well as GC side also

In the beginning of request, I will take from pool and put them back after the request is served

From the pool implementation side

  1. How to allocate and deallocate memory of a particular type of struct?
  2. How keep track of information this memory got assigned and other is not?

Any other suggestions to improve performance in case of memory allocation and deallocation?

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