This works in Chrome, IE, Firefox, Opera, and Safari:
(function() {
var delay = false;
$(document).on('mousewheel DOMMouseScroll', function(event) {
event.preventDefault();
if(delay) return;
delay = true;
setTimeout(function(){delay = false},200)
var wd = event.originalEvent.wheelDelta || -event.originalEvent.detail;
var a= document.getElementsByTagName('a');
if(wd < 0) {
for(var i = 0 ; i < a.length ; i++) {
var t = a[i].getClientRects()[0].top;
if(t >= 40) break;
}
}
else {
for(var i = a.length-1 ; i >= 0 ; i--) {
var t = a[i].getClientRects()[0].top;
if(t < -20) break;
}
}
if(i >= 0 && i < a.length) {
$('html,body').animate({
scrollTop: a[i].offsetTop
});
}
});
})();
Fiddle at http://jsfiddle.net/t6LLybx8/728/
How it works
To monitor the mouse wheel in most browsers, use $(document).on('mousewheel')
. Firefox is the oddball, and it requires $(document).on('DOMMouseScroll')
.
To get the direction of the mouse wheel (up or down), use event.originalEvent.wheelDelta
. Again, Firefox is the oddball, and you have to use -event.originalEvent.detail
.
If the direction is a negative number, you're scrolling down the page. In that case, loop through each tag beginning with the first, until its first getClientRects()
top is >= 40. (I used 40, in case the browser adds a default margin at the top of the viewport.)
If the direction is a positive number, you're scrolling up the page. In that case, loop through each tag beginning with the last, until its first getClientRects()
top is < -20. (I used -20 to ensure we move up the page.)
The delay
variable prevents the mouse wheel from scrolling too quickly. The entire function is wrapped in a closure, so delay
remains a private variable.
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