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javascript - Why does HTML Canvas getImageData() not return the exact same values that were just set?

When writing pixels to an HTML Canvas context using putImageData I find that the pixel values are not exactly the same when I fetch them again. I have put up a sample test page showing the problem. Boiled down, the problem is:

var id = someContext.getImageData(0,0,1,1);
id.data[0]=id.data[3]=64; // 25% red, 25% alpha
id.data[1]=id.data[2]=0;  // No blue or green
someContext.putImageData(id,0,0);
var newData = someContext.getImageData(0,0,1,1);
console.log( newData.data[0] );

On Chrome v8, the red value comes back as 63; on Firefox v3.6, Safari v5, and IE9 the red value comes back as 67 (all on Windows). On OS X, Chrome v7, Safari v5, and Firefox v3.6 also come back as 67. None of them come back as the 64 value originally set!

Using setTimeout to delay between setting and re-fetching makes no difference. Changing the background of the page makes no difference. Using save() and restore() on the context (per this unlikely article) makes no difference.

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ImageData is defined in HTML5 as being unpremultiplied, but most canvas implementations use a premultiplied backing buffer to speed up compositing, etc. This means that when data is written and then read from the backing buffer it can change.

I would assume that Chrome v8 picked up a buggy version of the [un]premultiplying code from webkit.org (It has been broken before, although i don't recall any recent occurances, and that doesn't explain the windows only variance)

[edit: it could be worth checking a webkit nightly on windows? as the imagedata implementation doesn't have anything platform specific it's shared between all webkit browsers and could simply be broken in MSVC based builds]


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