Welcome to OGeek Q&A Community for programmer and developer-Open, Learning and Share
Welcome To Ask or Share your Answers For Others

Categories

0 votes
460 views
in Technique[技术] by (71.8m points)

javascript - HTML5 Canvas: Get Event when drawing is finished

I'm drawing an image to a canvas element. I then have code that depends on this process to be finished. My code looks like this:

var myContext = myCanvasElement.getContext('2d'),
    myImg = new Image();

myImg.onload = function() {
    myContext.drawImage(containerImg, 0, 0, 300, 300);
};

myImg.src = "someImage.png";

So now, I would like to be notified when drawImage is done. I checked the spec but I couldn't find either an event or the possibility to pass a callback function. So far I just set a timeout, but this obviously is not very sustainable. How do you solve this problem?

See Question&Answers more detail:os

与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
Welcome To Ask or Share your Answers For Others

1 Reply

0 votes
by (71.8m points)

Like almost all Javascript functions, drawImage is synchronous, i.e. it'll only return once it has actually done what it's supposed to do.

That said, what it's supposed to do, like most other DOM calls, is queue-up lists of things to be repainted next time the browser gets into the event loop.

There's no event you can specifically register to tell you when that is, since by the time any such event handler could be called, the repaint would have already happened.


与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
OGeek|极客中国-欢迎来到极客的世界,一个免费开放的程序员编程交流平台!开放,进步,分享!让技术改变生活,让极客改变未来! Welcome to OGeek Q&A Community for programmer and developer-Open, Learning and Share
Click Here to Ask a Question

...