Anyone know how I would convert bytes which are sent via a websocket (from a C# app) to an image? I then want to draw the image on a canvas. I can see two ways of doing this:
- Somehow draw the image on the canvas in byte form without converting
it.
- Convert the bytes to a base64 string somehow in javascript then
draw.
Here's my function which receives the bytes for drawing:
function draw(imgData) {
var img=new Image();
img.onload = function() {
cxt.drawImage(img, 0, 0, canvas.width, canvas.height);
};
// What I was using before...
img.src = "data:image/jpeg;base64,"+imgData;
}
I was receiving the image already converted as a base64 string before, but after learning that sending the bytes is smaller in size (30% smaller?) I would prefer to get this working. I should also mention that the image is a jpeg.
Anyone know how I would do it? Thanks for the help. :)
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