I'm implementing a John Conway Game of Life, but I'm having a weird problem. Here is a short version if the code giving me trouble:
let lifeMap = [
[true, false, false],
[false, false, false],
[false, false, false]
];
let oldLifeMap = lifeMap.slice();
for (let row = 0; row < lifeMap.length; row++) {
for (let val = 0; val < lifeMap[row].length; val++) {
let bool = lifeMap[row][val];
let newBool = false; // here is where I would determine if cell is alive/dead
lifeMap[row][val] = newBool;
if (row === 0 && val === 0) console.log("at (0,0)", oldLifeMap[0][0]);
}
}
In response to this code, JavaScript prints at (0,0) false
. I need it to stay true
until the next generation starts.
I thought doing let oldLifeMap = lifeMap.slice()
would fix it, but it doesn't, and I'm not sure why. (Shouldn't it copy the 2d array and not create a second ref to it?)
Anyway, what is going on here, and how do I successfully make an actual copy of lifeMap
here?
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