LIVE DEMO
Try add the beginPath
method, like the following code:
canvasContext.beginPath();
canvasContext.rect(2, 1, 210, 30);
canvasContext.rect(2, 1, 80, 30);
canvasContext.rect(80, 1, 70, 30);
canvasContext.strokeStyle = "#FCEB77";
canvasContext.stroke();
canvasContext.closePath();
When drawing using a path, you are using a virtual "pen" or "pointer". Without the path, will cause direct changes on canvas state machine which make things slow.
closePath
is not really necessary in this case, but is there to illustrate the usage.
Try demo with and without the (begin/close)Path and compare the performance. I provided a rough fps counter but it is sufficient to see the decrease in performance.
You might need to check this on other browsers, including mobiles, so I set this JSPerf test.
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