This was a fun challenge cuz it involved a binary search until it finds the right size. I'm not going to advice you to solve this with base64 instead of blob cuz you should really handle it as binary (blob) otherwise it takes up ~33% more data as base64
This code includes resizing that you can set a max width/hight and still be able to keep the aspect ratio and auto quality lookup until it finds the correct quality to match the MAX_SIZE
console.log('Downloading lorem ipsum image to simulate a file from user input')
fetch('https://picsum.photos/1920/1080/?random')
.then(res => res.blob())
.then(blob => {
const img = new Image()
img.src = URL.createObjectURL(blob)
console.log(`Original image size (at 1920x1080) is: ${blob.size} bytes`)
console.log('URL to original image:', img.src)
img.onload = () => resize(img, 'jpeg').then(blob => {
console.log('Final blob size', blob.size)
console.log('Final blob url:', URL.createObjectURL(blob))
console.log('
Now with webp
')
resize(img, 'webp').then(blob => {
console.log('Final blob size', blob.size)
console.log('Final blob url:', URL.createObjectURL(blob))
})
})
})
const MAX_WIDTH = 1280
const MAX_HEIGHT = 720
const MAX_SIZE = 100000 // 100kb
async function resize(img, type = 'jpeg') {
const canvas = document.createElement('canvas')
const ctx = canvas.getContext('2d')
ctx.drawImage(img, 0, 0)
let width = img.width
let height = img.height
let start = 0
let end = 1
let last, accepted, blob
// keep portration
if (width > height) {
if (width > MAX_WIDTH) {
height *= MAX_WIDTH / width
width = MAX_WIDTH
}
} else {
if (height > MAX_HEIGHT) {
width *= MAX_HEIGHT / height
height = MAX_HEIGHT
}
}
canvas.width = width
canvas.height = height
console.log('Scaling image down to max 1280x720 while keeping aspect ratio')
ctx.drawImage(img, 0, 0, width, height)
accepted = blob = await new Promise(rs => canvas.toBlob(rs, 'image/'+type, 1))
if (blob.size < MAX_SIZE) {
console.log('No quality change needed')
return blob
} else {
console.log(`Image size after scaling ${blob.size} bytes`)
console.log('Image sample after resizeing with losseless compression:', URL.createObjectURL(blob))
}
// Binary search for the right size
while (true) {
const mid = Math.round( ((start + end) / 2) * 100 ) / 100
if (mid === last) break
last = mid
blob = await new Promise(rs => canvas.toBlob(rs, 'image/'+type, mid))
console.log(`Quality set to ${mid} gave a Blob size of ${blob.size} bytes`)
if (blob.size > MAX_SIZE) { end = mid }
if (blob.size < MAX_SIZE) { start = mid; accepted = blob }
}
return accepted
}
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