JavaScript in browsers is single threaded. You will only ever be in one function at any point in time. Functions will complete before the next one is entered. You can count on this behavior, so if you are in your save()
function, you will never enter it again until the current one has finished.
Where this sometimes gets confusing (and yet remains true) is when you have asynchronous server requests (or setTimeouts or setIntervals), because then it feels like your functions are being interleaved. They're not.
In your case, while two save()
calls will not overlap each other, your auto-save and user save could occur back-to-back.
If you just want a save to happen at least every x seconds, you can do a setInterval on your save function and forget about it. I don't see a need for the isSaving
flag.
I think your code could be simplified a lot:
var intervalTime = 300000;
var intervalId = setInterval("save('my message')", intervalTime);
function save(showMsg)
{
if (showMsg) { //show a saving popup}
params=CollectParams();
PerformCallBack(params, endSave, endSaveError);
// You could even reset your interval now that you know we just saved.
// Of course, you'll need to know it was a successful save.
// Doing this will prevent the user clicking save only to have another
// save bump them in the face right away because an interval comes up.
clearInterval(intervalId);
intervalId = setInterval("save('my message')", intervalTime);
}
function endSave()
{
// no need for this method
alert("I'm done saving!");
}
function endSaveError()
{
alert("Ooops");
endSave();
}
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