Is there maybe some way I could use a quad-tree or something and segment the page so the loop runs faster?
Just step back a bit, realize how small the problem is, and that the harder your try the more complicated answer you will use.
Now what you need to do is to create 4 elements for the highlighting. They will form an empty square, and so your mouse events are free to fire. This is similar to this overlay example I've made.
The difference is that you only need the four elements (no resize markers), and that the size and position of the 4 boxes are a bit different (to mimick the red border). Then you can use event.target
in your event handler, because it gets the real topmost element by default.
Another approach is to hide the exra element, get elementFromPoint
, calculate then put it back.
They're faster than light, I can tell you. Even Einstein would agree :)
1.) elementFromPoint overlay/borders - [Demo1] FF needs v3.0+
var box = $("<div class='outer' />").css({
display: "none", position: "absolute",
zIndex: 65000, background:"rgba(255, 0, 0, .3)"
}).appendTo("body");
var mouseX, mouseY, target, lastTarget;
// in case you need to support older browsers use a requestAnimationFrame polyfill
// e.g: https://gist.github.com/paulirish/1579671
window.requestAnimationFrame(function frame() {
window.requestAnimationFrame(frame);
if (target && target.className === "outer") {
box.hide();
target = document.elementFromPoint(mouseX, mouseY);
}
box.show();
if (target === lastTarget) return;
lastTarget = target;
var $target = $(target);
var offset = $target.offset();
box.css({
width: $target.outerWidth() - 1,
height: $target.outerHeight() - 1,
left: offset.left,
top: offset.top
});
});
$("body").mousemove(function (e) {
mouseX = e.clientX;
mouseY = e.clientY;
target = e.target;
});
2.) mouseover borders - [Demo2]
var box = new Overlay();
$("body").mouseover(function(e){
var el = $(e.target);
var offset = el.offset();
box.render(el.outerWidth(), el.outerHeight(), offset.left, offset.top);
});?
/**
* This object encapsulates the elements and actions of the overlay.
*/
function Overlay(width, height, left, top) {
this.width = this.height = this.left = this.top = 0;
// outer parent
var outer = $("<div class='outer' />").appendTo("body");
// red lines (boxes)
var topbox = $("<div />").css("height", 1).appendTo(outer);
var bottombox = $("<div />").css("height", 1).appendTo(outer);
var leftbox = $("<div />").css("width", 1).appendTo(outer);
var rightbox = $("<div />").css("width", 1).appendTo(outer);
// don't count it as a real element
outer.mouseover(function(){
outer.hide();
});
/**
* Public interface
*/
this.resize = function resize(width, height, left, top) {
if (width != null)
this.width = width;
if (height != null)
this.height = height;
if (left != null)
this.left = left;
if (top != null)
this.top = top;
};
this.show = function show() {
outer.show();
};
this.hide = function hide() {
outer.hide();
};
this.render = function render(width, height, left, top) {
this.resize(width, height, left, top);
topbox.css({
top: this.top,
left: this.left,
width: this.width
});
bottombox.css({
top: this.top + this.height - 1,
left: this.left,
width: this.width
});
leftbox.css({
top: this.top,
left: this.left,
height: this.height
});
rightbox.css({
top: this.top,
left: this.left + this.width - 1,
height: this.height
});
this.show();
};
// initial rendering [optional]
// this.render(width, height, left, top);
}