I am creating a sphere in Three.js
which has to follow the mouse whenever it moves, as displayed in this example. The function that handles the mouse movement is the following:
function onMouseMove(event) {
// Update the mouse variable
event.preventDefault();
mouse.x = (event.clientX / window.innerWidth) * 2 - 1;
mouse.y = - (event.clientY / window.innerHeight) * 2 + 1;
// Make the sphere follow the mouse
mouseMesh.position.set(event.clientX, event.clientY, 0);
};
I attach a JSFiddle with the complete code inside it, where you can see that according to the DOM, mouseMesh
is undefined. Do you have an idea of what am I doing wrong?
Thanks in advance for your replies!
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