I'm trying to get a deeper hold on prototypal inheritance and class creation (I know, there are other ways, but for the purpose of this I'm trying to grasp prototypes.) My question is: Using the following code example, is there a way to create private variables inside of Tree
and Fruit
that will not be returned with the function, but is still accessible to the prototype functions genus
and bulk
?
var Tree = function ( name, size ) {
this.name = name;
this.size = size;
};
Tree.prototype.genus = function(){
return ((typeof this.name !== 'undefined') ? this.name : 'Hybridicus Maximus');
};
Tree.prototype.bulk = function(){
return ((typeof this.size !== 'undefined') ? this.size : '8') + ' ft';
};
var Fruit = function( name, size ) {
this.name = name;
this.size = size;
};
Fruit.prototype = new Tree();
// Fruit.prototype = Tree.prototype; -- I know this can be used, too.
Fruit.prototype.bulk = function(){
return ((typeof this.size !== 'undefined') ? Math.floor(this.size / 2) : '4') + ' lbs';
};
var pine = new Tree('Pine', 9);
var apple = new Fruit('Apple', 6);
console.log(pine.genus(), pine.bulk()); // Outputs: "Pine 9 ft"
console.log(apple.genus(), apple.bulk()); // Outputs: "Apple 3 lbs"
EDIT: I'm trying to replace this.name
and this.size
with private variables that can be accessed in the prototype functions. Sorry for the lack of clarity!
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