I used some ideas from here but integrated them with jQuery UI instead. You'll have to implement logic to handle a momentum animation that pushes the element out-of-bounds (outside it's parent container's boundaries)
The resulting code:
$(function() {
var $d = $("#draggable");
var x1, x2,
y1, y2,
t1, t2; // Time
var minDistance = 40; // Minimum px distance object must be dragged to enable momentum.
var onMouseMove = function(e) {
var mouseEvents = $d.data("mouseEvents");
if (e.timeStamp - mouseEvents[mouseEvents.length-1].timeStamp > 40) {
mouseEvents.push(e);
if (mouseEvents.length > 2) {
mouseEvents.shift();
}
}
}
var onMouseUp = function() {
$(document).unbind("mousemove mouseup");
}
$d.draggable({
start: function(e, ui) {
$d.data("mouseEvents", [e]);
$(document)
.mousemove(onMouseMove)
.mouseup(onMouseUp);
},
stop: function(e, ui) {
$d.stop();
$d.css("text-indent", 100);
var lastE = $d.data("mouseEvents").shift();
x1 = lastE.pageX;
y1 = lastE.pageY;
t1 = lastE.timeStamp;
x2 = e.pageX;
y2 = e.pageY;
t2 = e.timeStamp;
// Deltas
var dX = x2 - x1,
dY = y2 - y1,
dMs = Math.max(t2 - t1, 1);
// Speeds
var speedX = Math.max(Math.min(dX/dMs, 1), -1),
speedY = Math.max(Math.min(dY/dMs, 1), -1);
// Distance moved (Euclidean distance)
var distance = Math.sqrt(Math.pow(x1-x2, 2) + Math.pow(y1-y2, 2));
if (distance > minDistance) {
// Momentum
var lastStepTime = new Date();
$d.animate({ textIndent: 0 }, {
duration: Math.max(Math.abs(speedX), Math.abs(speedY)) * 2000,
step: function(currentStep){
speedX *= (currentStep / 100);
speedY *= (currentStep / 100);
var now = new Date();
var stepDuration = now.getTime() - lastStepTime.getTime();
lastStepTime = now;
var position = $d.position();
var newLeft = (position.left + (speedX * stepDuration / 4)),
newTop = (position.top + (speedY * stepDuration / 4));
$d.css({
left: newLeft+"px",
top: newTop+"px"
});
}
});
}
}
});
});
Try it out
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