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swift - SwiftUI create image slider with dots as indicators

I want to create a scroll view/slider for images. See my example code:

ScrollView(.horizontal, showsIndicators: true) {
      HStack {
           Image(shelter.background)
               .resizable()
               .frame(width: UIScreen.main.bounds.width, height: 300)
           Image("pacific")
                .resizable()
                .frame(width: UIScreen.main.bounds.width, height: 300)
      }
}

Though this enables the user to slide, I want it a little different (similar to a PageViewController in UIKit). I want it to behave like the typical image slider we know from a lot of apps with dots as indicators:

  1. It shall always show a full image, no in between - hence if the user drags and stops in the middle, it shall automatically jump to the full image.
  2. I want dots as indicators.

Since I've seen a lot of apps use such a slider, there must be known method, right?

See Question&Answers more detail:os

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by (71.8m points)

There is no built-in method for this in SwiftUI this year. I'm sure a system-standard implementation will come along in the future.

In the short term, you have two options. As Asperi noted, Apple's own tutorials have a section on wrapping the PageViewController from UIKit for use in SwiftUI (see Interfacing with UIKit).

The second option is to roll your own. It's entirely possible to make something similar in SwiftUI. Here's a proof of concept, where the index can be changed by swipe or by binding:

struct PagingView<Content>: View where Content: View {

    @Binding var index: Int
    let maxIndex: Int
    let content: () -> Content

    @State private var offset = CGFloat.zero
    @State private var dragging = false

    init(index: Binding<Int>, maxIndex: Int, @ViewBuilder content: @escaping () -> Content) {
        self._index = index
        self.maxIndex = maxIndex
        self.content = content
    }

    var body: some View {
        ZStack(alignment: .bottomTrailing) {
            GeometryReader { geometry in
                ScrollView(.horizontal, showsIndicators: false) {
                    HStack(spacing: 0) {
                        self.content()
                            .frame(width: geometry.size.width, height: geometry.size.height)
                            .clipped()
                    }
                }
                .content.offset(x: self.offset(in: geometry), y: 0)
                .frame(width: geometry.size.width, alignment: .leading)
                .gesture(
                    DragGesture().onChanged { value in
                        self.dragging = true
                        self.offset = -CGFloat(self.index) * geometry.size.width + value.translation.width
                    }
                    .onEnded { value in
                        let predictedEndOffset = -CGFloat(self.index) * geometry.size.width + value.predictedEndTranslation.width
                        let predictedIndex = Int(round(predictedEndOffset / -geometry.size.width))
                        self.index = self.clampedIndex(from: predictedIndex)
                        withAnimation(.easeOut) {
                            self.dragging = false
                        }
                    }
                )
            }
            .clipped()

            PageControl(index: $index, maxIndex: maxIndex)
        }
    }

    func offset(in geometry: GeometryProxy) -> CGFloat {
        if self.dragging {
            return max(min(self.offset, 0), -CGFloat(self.maxIndex) * geometry.size.width)
        } else {
            return -CGFloat(self.index) * geometry.size.width
        }
    }

    func clampedIndex(from predictedIndex: Int) -> Int {
        let newIndex = min(max(predictedIndex, self.index - 1), self.index + 1)
        guard newIndex >= 0 else { return 0 }
        guard newIndex <= maxIndex else { return maxIndex }
        return newIndex
    }
}

struct PageControl: View {
    @Binding var index: Int
    let maxIndex: Int

    var body: some View {
        HStack(spacing: 8) {
            ForEach(0...maxIndex, id: .self) { index in
                Circle()
                    .fill(index == self.index ? Color.white : Color.gray)
                    .frame(width: 8, height: 8)
            }
        }
        .padding(15)
    }
}

and a demo

struct ContentView: View {
    @State var index = 0

    var images = ["10-12", "10-13", "10-14", "10-15"]

    var body: some View {
        VStack(spacing: 20) {
            PagingView(index: $index.animation(), maxIndex: images.count - 1) {
                ForEach(self.images, id: .self) { imageName in
                    Image(imageName)
                        .resizable()
                        .scaledToFill()
                }
            }
            .aspectRatio(4/3, contentMode: .fit)
            .clipShape(RoundedRectangle(cornerRadius: 15))

            PagingView(index: $index.animation(), maxIndex: images.count - 1) {
                ForEach(self.images, id: .self) { imageName in
                    Image(imageName)
                        .resizable()
                        .scaledToFill()
                }
            }
            .aspectRatio(3/4, contentMode: .fit)
            .clipShape(RoundedRectangle(cornerRadius: 15))

            Stepper("Index: (index)", value: $index.animation(.easeInOut), in: 0...images.count-1)
                .font(Font.body.monospacedDigit())
        }
        .padding()
    }
}

PagingView demo

Two notes:

  1. The GIF animation does a really poor job of showing how smooth the animation is, as I had to drop the framerate and compress heavily due to file size limits. It looks great on simulator or a real device
  2. The drag gesture in the simulator feels clunky, but it works really well on a physical device.

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