I'm writing a simple 2D game engine using the HTML5 canvas. I've come to adding a lighting engine. Each light source has a radius value and an intensity value (0-1, eg 1 would be very bright). There's also an ambient light value that is used to light everything else in the world that isn't near a light source (0-1, eg 0.1 would be moonlight). The process of lighting is done on a separate canvas above the main canvas:
- For each light source, a radial gradient is drawn at that position with the same radius as the light source. The gradient is given two stops: the center is black with an alpha of 1-intensity of the light and the end/edge is black with alpha of 1-ambient light value. That all works fine.
- This is where it goes wrong :/ I need to fill the whole canvas with black with and alpha of 1-ambient light value and at the moment I do this by setting the context.globalCompositeOperation to source-out then fillRecting the whole canvas.
My code for this stuff is:
var amb = 'rgba(0,0,0,' + (1-f.ambientLight) + ')';
for(i in f.entities) {
var e = f.entities[i], p = f.toScreenPoint(e.position.x, e.position.y), radius = e.light.radius;
if(radius > 0) {
var g = cxLighting.createRadialGradient(p.x, p.y, 0, p.x, p.y, radius);
g.addColorStop(0, 'rgba(0,0,0,' + (1-e.light.intensity) + ')');
g.addColorStop(1, amb);
cxLighting.fillStyle = g;
cxLighting.beginPath();
cxLighting.arc(p.x, p.y, radius, 0, Math.PI*2, true);
cxLighting.closePath();
cxLighting.fill();
}
}
//Ambient light
cxLighting.globalCompositeOperation = 'source-out';
cxLighting.fillStyle = amb;
cxLighting.fillRect(0, 0, f.width, f.height);
cxLighting.globalCompositeOperation = 'source-over';
However instead of getting what I wan't out of the engine (left) I get a kind of reversed gradient (right). I think this is because when I draw the rectangle with the source-out
composite operation it affects the colours of the gradient itself because they are semi-transparent.
Is there a way to do this differently or better? Using clipping maybe, or drawing the rect over everything first?
Also, I modified the Mozila Dev Centre's example on composting to replicate what I need to do and none of the composite modes seemed to work, check that out if it would help.
Thanks very much, any answer would be great :)
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