I have some code which defines a getter (but no setter, if such is relevant) on a prototype. The value returned is correct in 99.99% of the cases; however, the goal is to set the property to evaluate to a different value for a specific object.
foo = {}
Object.defineProperty(foo, "bar", {
// only returns odd die sides
get: function () { return (Math.random() * 6) | 1; }
});
x = Object.create(foo);
x.bar // => eg. 5
x.bar = 4 // by fair dice roll
x.bar // nope => eg. 3
How can the property be overridden for x, an existing object, such that it is assignable (eg. has default property behavior)?
Addendum: While a new property (value or get/set) can defined on x, I am looking for if there is a way to stop the behavior of a property in the [prototype] and turn "bar" back into a normal/ad-hoc property for the specific instance.
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