I'm trying to have a load progress bar in my game, and I have a function assigned to the onloadeddata
attribute on my audio, but it is not triggering in Chrome. It works in other browsers. I also tried many other events such as oncanplay
, oncanplaythrough
, onloadedmetadata
, etc. None of them trigger.
I think it might have to do with the caching. Tried looking around and there was some reports of this from 2-3 years ago but nothing recent.
Is there any other way I could detect if the audio is loaded, or make these events work?
EDIT: Here's a quick example: http://jsfiddle.net/3vxCu/1/
Works in Opera and Firefox, but not in Chrome. It should give an alert when sound if finished loading.
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