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javascript - Is it possible to make canvas with background with lines or canvas that isn't a rectangle?

I'm trying to make this one https://massmoca.org/event/walldrawing340/

enter image description here

in Javascript code, using p5.js, but I have no clue how to fill these shapes with lines. Is there any other possibility, like making canvas that is circle or something like that, or I just have to make each shape seperately?

For now I was doing shape by shape, but making triangle and trapezoid is rough...

        var sketch = function (p) {
          with(p) {

            let h,
                w,
                space;

            p.setup = function() {
              createCanvas(900, 400);
              h = height / 2;
              w = width / 3;
              space = 10;
              noLoop();
            };
        
            p.draw = function() {
              drawBackground('red', 'blue', 0, 0);
              shape('Circle', 'red', 'blue', 0, 0);
              drawBackground('yellow', 'red', w, 0);
              shape('Square', 'yellow', 'red', w, 0);
              drawBackground('blue', 'yellow', 2 * w, 0);
              shape('Triangle', 'blue', 'red', 2 * w, 0)
              drawBackground('red', 'yellow', 0, h);
              shape('Rectangle', 'red', 'blue', 0, h)
              drawBackground('yellow', 'blue', w, h);
              shape('Trapezoid', 'yellow', 'red', w, h);
              drawBackground('blue', 'red', 2 * w, h);            
            };

            function drawBackground(bColor, lColor, x, y) {
                fill(bColor)
                noStroke();
                rect(x, y, w, h)
                stroke(lColor);
                strokeWeight(1);
                for (let i = 0; i < h / space; i++) {
                    line(0 + x, i * space + y + 10, w + x, i * space + y + 10);
                }

            }
            function shape(shape, bColor, lColor, x, y) {
                fill(bColor)
                noStroke();
                let w1;
                switch (shape) {
                    case 'Circle':
                        circle(x + w / 2, y + h / 2, h - space * 6);
                        stroke(lColor);
                        strokeWeight(1);
                        for (let i = 0; i < w / space; i++) {

                            for (let j = 0; j < h; j++) {
                                pX = i * space + x;
                                pY = 0 + y + j;
                                if (pow(x + w / 2 - pX, 2)
                                    + pow(pY - (y + h / 2), 2) <= pow(h - space * 6 * 2 - 10, 2)) {
                                    point(pX, pY);
                                }

                            }
                        }
                        break;

                    case 'Square':
                        w1 = w - (h - space * 6);
                        rect(x + w1 / 2, y + space * 3, h - space * 6, h - space * 6);
                        stroke(lColor);
                        strokeWeight(1);
                        for (let i = 0; i < 15; i++) {
                            for (let j = 0; j < h - space * 6; j++) {
                                point(x + w1 / 2 + i * space, y + space * 3 + j)
                            }
                        }
                        break;

                    case 'Triangle':
                        w1 = w - (h - space * 6);
                        triangle(x + w1 / 2, h - space * 3 + y, x + w / 2, y + space * 3, x + w1 / 2 + h - space * 6, h - space * 3 + y)
                        for (let i = 0; i < w / space; i++) {

                            for (let j = 0; j < h; j++) {
                                pX = i * space + x;
                                pY = 0 + y + j;
                                if (pow(x + w / 2 - pX, 2)
                                    + pow(pY - (y + h / 2), 2) <= pow(h - space * 6 * 2 - 10, 2)) {
                                    point(pX, pY);
                                }

                            }
                        }
                        break;

                    case 'Rectangle':
                        w1 = w - (h - space * 6) / 2;
                        rect(x + w1 / 2, y + space * 3, (h - space * 6) / 2, h - space * 6)
                        break;

                    case 'Trapezoid':
                        w1 = w - (h - space * 6);
                        quad(x + w1 / 2, h - space * 3 + y, x + w1 / 2 + (h - space * 6) / 4, y + space * 3, x + w1 / 4 + h - space * 6, y + space * 3, x + w1 / 2 + h - space * 6, h - space * 3 + y)
                        break;

                    case 'Parallelogram':
                            w1 = w - (h - space * 6);
                            quad(x + w1 / 4, h - space * 3 + y, x + w1 / 2, y + space * 3, x + w1 / 2 + h - space * 6, y + space * 3, x + w1 / 4 + h - space * 6, h - space * 3 + y)
                            break;
                        break;
                }

            }

          }
        };
        
        let node = document.createElement('div');
        window.document.getElementById('p5-container').appendChild(node);
        new p5(sketch, node);
    body {
      background-color:#efefef;
    }
    <script src="https://cdnjs.cloudflare.com/ajax/libs/p5.js/1.1.9/p5.js"></script>
    <div id="p5-container"></div>
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by (71.8m points)

If you don't need actual line coordinates (for plotting for example), I'd just make most out of createGraphics() to easily render shapes and lines into (taking advantage of the fact that get() returns a p5.Image) and p5.Image's mask() function.

Here's a basic example:

function setup() {
  createCanvas(600, 300);
  
  let w = 300;
  let h = 150;
  let spacing = 12;
  let strokeWidth = 1;
  
  const BLUE   = color('#005398');
  const YELLOW = color('#f9db44');
  const RED    = color('#dc1215');
  
  bg = getLinesRect(w, h, RED, BLUE, spacing, strokeWidth, true);
  fg = getLinesRect(w, h, RED, YELLOW, spacing, strokeWidth, false);
  mask = getCircleMask(w, h, w * 0.5, h * 0.5, 100, 0);
  
  image(bg, 0, 0);
  image(fg, w, 0);
  // render opaque mask (for visualisation only), mask() requires alpha channel
  image(getCircleMask(w, h, w * 0.5, h * 0.5, 100, 255),0, h);
  
  // apply mask
  fg.mask(mask);
  // render bg + masked fg
  image(bg, w, h);
  image(fg, w, h);
  
  // text labels
  noStroke();
  fill(255);
  text("bg layer", 9, 12);
  text("fg layer", w + 9, 12);
  text("mask", 9, h + 12);
  text("bg + masked fg", w + 9, h + 12);
}

function getLinesRect(w, h, bg, fg, spacing, strokeWidth, isHorizontal){
  let rect = createGraphics(w, h);
  rect.background(bg);
  rect.stroke(fg);
  rect.strokeWeight(strokeWidth);
  
  if(isHorizontal){
    for(let y = 0 ; y < h; y += spacing){
      rect.line(0, y + strokeWidth, w, y + strokeWidth);
    } 
  }else{
    for(let x = 0 ; x < w; x += spacing){
      rect.line(x + strokeWidth, 0, x + strokeWidth, h);
    }
  }
  // convert from p5.Graphics to p5.Image
  return rect.get();
}

function getCircleMask(w, h, cx, cy, cs, opacity){
  let mask = createGraphics(w, h);
  // make background transparent (alpha is used for masking)
  mask.background(0, opacity);
  mask.noStroke();
  mask.fill(255);
  mask.circle(cx, cy, cs);
  // convert p5.Graphics to p5.Image
  return mask.get();
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/p5.js/1.1.9/p5.min.js"></script>

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