I can use position & rotation values to transform a mesh.
Ok, I see how the changes looks right but I'd want a way to transform the geometry vertices x,y,z, freeing and/or reseting the rotation & position values.
I dont't know how to do it....
I have played with :
myobj.applymatrix();
myobj.matrixAutoUpdate = false;
myobj.verticesNeedUpdate;
instead of setting position & rotation, but the result is the same: Yes, the changes are right but the internal geometry did not change.
Have I to apply the geometric transform to vertices manually ?
Any help would be appreciated!
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