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java - Using LibGDX, how do you have an animation using seperate images ?

I'm learning how to make games using LibGDX and I'm trying to make a small platform game (using Eclipse). I made 4 images on the main character running to make an animation when he moves. However, I can't find anything online to show me how to make an animation without using a SpriteSheet. How do you make an animation using 4 different images ?

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First of all: You should not use different images. Maybe for your player it does not matter much (because there is only one) but in general you should always use sprite sheets, a.k.a. TextureAtlas.

However, it is possible without it by using different textures.

TextureRegion tex1 = new TextureRegion(new Texture("play_anim_1"));
TextureRegion tex2 = new TextureRegion(new Texture("play_anim_2"));
TextureRegion tex3 = new TextureRegion(new Texture("play_anim_3"));
TextureRegion tex4 = new TextureRegion(new Texture("play_anim_4"));

Animation playerAnimation = new Animation(0.1f, tex1, tex2, tex3, tex4);

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