I'm drawing a game map into canvas. The ground is made of tiles - simple 64x64 png images.
When I draw it in Chrome, it looks ok (left), but when I draw it in Firefox/Opera/IE (right), I get visible edges:
The problem disappears when I use rounded numbers:
ctx.drawImage(img, parseInt(x), parseInt(y), w, h);
But that doesn't help when I use scaling:
ctx.scale(scale); // anything from 0.1 to 2.0
I also tried these, but no change:
ctx.drawImage(img, 5, 5, 50, 50, x, y, w, h); // so not an issue of clamping
ctx.imageSmoothingEnabled = false;
image-rendering: -moz-crisp-edges; (css)
Is there any way to make it work in ff/op/ie?
Edit: Partial solution found
Adding 1 pixel to width/height and compensating it by scale (width+1/scale) seems to help:
ctx.drawImage(props.img, 0, 0, width + 1/scale, height + 1/scale);
It makes some artifacts, but I think it's acceptable. On this image, you can see green tiles without edges, and blue windows, which are not compensated, still with visible edges:
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