Is it possible to create a dynamic animation by applying transformations to the bones of a 3D model using three.js? I tried moving and rotating the bones of a SkinnedMesh, but the mesh was not updated.
loader = new THREE.JSONLoader();
loader.load('/JS-Projects/Virtual-Jonah/Modelos/initialPose.js',function jsonReady( geometry )
{
mesh = new THREE.SkinnedMesh( geometry, new THREE.MeshNormalMaterial({skinning : true}) );
mesh.scale.set( 10, 10, 10 );
mesh.position.z = mesh.position.y = mesh.position.x = 0;
mesh.geometry.dynamic = true;
scene.add( mesh );
var index = 0;
for (var i = 0; i < mesh.bones.length; i++)
{
if (mesh.bones[i].name == "forearm_R")
{
index = i;
break;
}
}
setInterval (function ()
{
mesh.bones[index].useQuaternion = false;
mesh.bones[index].position.z += 10;
mesh.bones[index].matrixAutoUpdate = true;
mesh.bones[index].matrixWorldNeedsUpdate = true;
mesh.geometry.verticesNeedUpdate = true;
mesh.geometry.normalsNeedUpdate = true;
renderer.render(scene, camera);
}, 33);
renderer.render(scene, camera);
});
The model I am using was created with makeHuman (nightly build), exported to Collada, imported in Blender and exported to the three.js JSON model. The link to the model is the following:
https://www.dropbox.com/sh/x1606vnaoghes1y/gG_BcZcEKd/initial
Thank you!
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