The canvas width
and height
attributes are separate from the same canvas's width
and height
styles. The width
and height
attributes are the size of the canvas's rendering surface, in pixels, whereas its styles choose a location in the document where the browser should draw the content from the rendering surface. It just so happens that the default value for the width
and height
styles, if they're not specified, is the rendering surface's width and height. So you're right about #1: there's no reason to wrap it in a div. You can set percentage values for all of the styles on your canvas element, just like any other element.
For #3, it's pretty easy (and cross-browser) to get the size of things with clientWidth and clientHeight, as long as you're not using padding on your canvas element.
I coded up the slightly simplified version here.
For #4, you're right about being out of luck. It's possible to check before setting width and height and leave the canvas alone if it doesn't need resizing, which would eliminate some of the redraws, but you can't get rid of all of them.
EDIT: Portman pointed out I messed up the centering style. Updated version here.
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