Basically what you're trying to do is find N
points on the radius of a circle from a given point with a given radius. One simple way of doing it is splitting the 360 degrees of a circle in to N
equal chunks, and finding the points at regular intervals.
The following should do roughly what you're after -
function findCoordinates(lat, long, range)
{
// How many points do we want? (should probably be function param..)
var numberOfPoints = 16;
var degreesPerPoint = 360 / numberOfPoints;
// Keep track of the angle from centre to radius
var currentAngle = 0;
// The points on the radius will be lat+x2, long+y2
var x2;
var y2;
// Track the points we generate to return at the end
var points = [];
for(var i=0; i < numberOfPoints; i++)
{
// X2 point will be cosine of angle * radius (range)
x2 = Math.cos(currentAngle) * range;
// Y2 point will be sin * range
y2 = Math.sin(currentAngle) * range;
// Assuming here you're using points for each x,y..
p = new Point(lat+x2, long+y2);
// save to our results array
points.push(p);
// Shift our angle around for the next point
currentAngle += degreesPerPoint;
}
// Return the points we've generated
return points;
}
The array of points you get back can then easily be used to draw the circle you wish on your google map.
If your overall goal however is just to draw a circle at a fixed radius around a point, then a far easier solution may be to use an overlay. I've found KMBox to be very easy to set up - you give it a central point, a radius and an image overlay (in your case, a transparent circle with a visible line around the edge) and it takes care of everything else, including resizing it on zoom in/out.
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