I'm having a problem with retrieving the base64 version of an image displayed on a canvas. I've looked at the other questions but none of the solutions including canvas2image seem to work.
Here's my code:
<!DOCTYPE>
<html>
<head>
<style>#canvas {cursor: pointer;}</style>
</head>
<body>
<canvas id="canvas"></canvas>
<script type="text/javascript">
var can = document.getElementById('canvas');
var ctx = can.getContext('2d');
var img = new Image();
img.onload = function(){
can.width = img.width;
can.height = img.height;
ctx.drawImage(img, 0, 0, img.width, img.height);
}
img.src = 'http://sstatic.net/stackoverflow/img/newsletter-ad.png';
can.onclick = function() {
ctx.translate(img.width-1, img.height-1);
ctx.rotate(Math.PI);
ctx.drawImage(img, 0, 0, img.width, img.height);
};
document.write(can.toDataURL()); //isn't writing the correct base64 image
</script>
</body>
</html>
Here's the test link: http://jsfiddle.net/mrchief/hgTdM/1/ thanks, Mrchief
What I need is the correct base64 output of the image in the canvas.
The problem is that it won't output the correct base64 version of the image.. But as you can see, the image inside the canvas is displayed without any problems.
I've tested it on chrome & firefox
Thanks very much..
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