An article written in 2009 details how you can implement cross-browser dragging which will continue to fire mousemove events even if the user's cursor leaves the window.
http://news.qooxdoo.org/mouse-capturing
Here's the essential code from the article:
function draggable(element) {
var dragging = null;
addListener(element, "mousedown", function(e) {
var e = window.event || e;
dragging = {
mouseX: e.clientX,
mouseY: e.clientY,
startX: parseInt(element.style.left),
startY: parseInt(element.style.top)
};
if (element.setCapture) element.setCapture();
});
addListener(element, "losecapture", function() {
dragging = null;
});
addListener(document, "mouseup", function() {
dragging = null;
}, true);
var dragTarget = element.setCapture ? element : document;
addListener(dragTarget, "mousemove", function(e) {
if (!dragging) return;
var e = window.event || e;
var top = dragging.startY + (e.clientY - dragging.mouseY);
var left = dragging.startX + (e.clientX - dragging.mouseX);
element.style.top = (Math.max(0, top)) + "px";
element.style.left = (Math.max(0, left)) + "px";
}, true);
};
draggable(document.getElementById("drag"));
The article contains a pretty good explanation of what's going on, but there are a few gaps where knowledge is assumed. Basically (I think), in Chrome and Safari, if you handle mousemove on the document then, if the user clicks down and holds the mouse, the document will continue receiving mousemove events even if the cursor leaves the window. These events will not propagate to child nodes of the document, so you have to handle it at the document level.
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