So in Firefox I'm getting this error in the console when using drawImage on a canvas element.
"IndexSizeError: Index or size is negative or greater than the allowed amount"
Everything is working fine in Chrome. Common causes for this I found were returning negative values or trying to draw the image to the canvas before the image is actually loaded. Neither of which seem to be the case. What am I missing here?
Any ideas would be greatly appreciated. http://jsfiddle.net/Ra9KQ/3/
var NameSpace = NameSpace || {};
NameSpace.Pixelator = (function() {
var _cache = {
'wrapper' : null,
'canvas' : null,
'ctx' : null,
'img' : new Image()
},
_config = {
'canvasWidth' : 250,
'canvasHeight' : 250,
'isPlaying' : false,
'distortMin' : 3,
'distortMax' : 100,
'distortValue' : 100, // matches distortMax by default
'initDistortValue' : 3,
'speed' : 2.5,
'delta' : 2.5, // delta (+/- step), matches speed by default
'animation' : null,
'origImgWidth' : null,
'origImgHeight' : null,
'imgHeightRatio' : null,
'imgWidthRatio' : null,
'newImgWidth' : null,
'newImgHeight' : null
},
_init = function _init() {
_setupCache();
_setupCanvas();
_setupImage();
},
_setupCache = function _setupCache() {
_cache.wrapper = $('#dummy-wrapper');
_cache.canvas = document.getElementById('dummy-canvas');
_cache.ctx = _cache.canvas.getContext('2d');
},
_setupCanvas = function _setupCanvas() {
_cache.ctx.mozImageSmoothingEnabled = false;
_cache.ctx.webkitImageSmoothingEnabled = false;
_cache.ctx.imageSmoothingEnabled = false;
},
_setupImage = function _setupImage() {
_cache.img.onload = function() {
_adjustImageScale();
_pixelate();
_assignEvents();
};
_cache.img.src = _cache.canvas.getAttribute('data-src');
},
_adjustImageScale = function _adjustImageScale() {
var scaledHeight,
scaledWidth;
_config.origImgWidth = _cache.img.width;
_config.origImgHeight = _cache.img.height;
_config.imgHeightRatio = _config.origImgHeight / _config.origImgWidth;
_config.imgWidthRatio = _config.origImgWidth / _config.origImgHeight;
scaledHeight = Math.round(250 * _config.imgHeightRatio);
scaledWidth = Math.round(250 * _config.imgWidthRatio);
if (scaledHeight < 250) {
_config.newImgHeight = 250;
_config.newImgWidth = Math.round(_config.newImgHeight * _config.imgWidthRatio);
} else if (scaledWidth < 250) {
_config.newImgWidth = 250;
_config.newImgHeight = Math.round(_config.newImgWidth * _config.imgHeightRatio);
}
},
_assignEvents = function _assignEvents() {
_cache.wrapper.on('mouseenter', _mouseEnterHandler);
_cache.wrapper.on('mouseleave', _mouseLeaveHandler);
},
_mouseEnterHandler = function _mouseEnterHandler(e) {
_config.delta = -_config.speed;
if (_config.isPlaying === false) {
_config.isPlaying = true;
_animate();
}
},
_mouseLeaveHandler = function _mouseLeaveHandler(e) {
_config.delta = _config.speed;
if (_config.isPlaying === false) {
_config.isPlaying = true;
_animate();
}
},
_pixelate = function _pixelate(val) {
var size = val ? val * 0.01 : 1,
w = Math.ceil(_config.newImgWidth * size),
h = Math.ceil(_config.newImgHeight * size);
console.log('w: ' + w,'h: ' + h,'_config.newImgWidth: ' + _config.newImgWidth,'_config.newImgHeight: ' + _config.newImgHeight);
_cache.ctx.drawImage(_cache.img, 0, 0, w, h);
_cache.ctx.drawImage(_cache.canvas, 0, 0, w, h, 0, 0, _config.canvasWidth, _config.canvasHeight);
},
_animate = function _animate() {
// increase/decrese with delta set by mouse over/out
_config.distortValue += _config.delta;
if (_config.distortValue >= _config.distortMax || _config.distortValue <= _config.distortMin) {
_config.isPlaying = false;
cancelAnimationFrame(_config.animation);
return;
} else {
// pixelate
_pixelate(_config.distortValue);
_config.animation = requestAnimationFrame(_animate);
}
};
return {
init: _init
};
})();
NameSpace.Pixelator.init();
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