How do I get the world rotation of an Object3D in three.js?
I know how to get the world position of an Object3D from object.matrixWorld
, but how do I get the world rotation of an object?
I need this for the following problem: I have a hierarchical Object structure like this:
var obj1 = new THREE.Object3D();
obj1.x = 200;
obj1.rotation.x = 0.1;
scene.add(obj1);
var obj2 = new THREE.Object3D();
obj2.y = -400;
obj2.rotation.y = 0.21;
obj1.add(obj2);
var obj3 = new THREE.Object3D();
obj3.z = -200;
obj3.rotation.x = 0.1;
obj3.rotation.y = -0.1;
obj2.add(obj3);
Now I want to make my camera look at obj3 orthogonally in a certain distance. When My Objects are not rotated, this works like this:
var relativeCameraOffset = new THREE.Vector3(0, 0, 500); // 500 is z-distance from my object
var cameraOffset = relativeCameraOffset.applyMatrix4(obj3.matrixWorld);
camera.position = cameraOffset;
When only my last child is rotated I get what I want when I add this line
camera.rotation = obj3.rotation;
But when all parent Elements are rotated this is not working. So I'm looking for a way to get the world "orientation" of my 3D object.
Thanks.
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