本文整理汇总了Java中org.newdawn.slick.gui.TextField类的典型用法代码示例。如果您正苦于以下问题:Java TextField类的具体用法?Java TextField怎么用?Java TextField使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
TextField类属于org.newdawn.slick.gui包,在下文中一共展示了TextField类的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Java代码示例。
示例1: init
import org.newdawn.slick.gui.TextField; //导入依赖的package包/类
@Override
public void init(GameContainer container) throws SlickException {
this.container = container;
this.map = new TiledMap("/home/enzo/newmap.tmx");
SpriteSheet spriteSheet = new SpriteSheet("/home/enzo/SpriteSheetAnim.png", 64, 64);
this.animations[0] = loadAnimation(spriteSheet, 0, 1, 0);
this.animations[1] = loadAnimation(spriteSheet, 0, 1, 1);
this.animations[2] = loadAnimation(spriteSheet, 0, 1, 2);
this.animations[3] = loadAnimation(spriteSheet, 0, 1, 3);
this.animations[4] = loadAnimation(spriteSheet, 1, 9, 0);
this.animations[5] = loadAnimation(spriteSheet, 1, 9, 1);
this.animations[6] = loadAnimation(spriteSheet, 1, 9, 2);
this.animations[7] = loadAnimation(spriteSheet, 1, 9, 3);
Font font = new Font("Verdana", Font.BOLD, 20);
UnicodeFont uFont = new UnicodeFont(font, font.getSize(), font.isBold(), font.isItalic());
nameInput = new TextField(container, uFont, 150,20,500,35, new ComponentListener()
{
public void componentActivated(AbstractComponent source) {
message = "Entered1: "+nameInput.getText();
nameInput.setFocus(true);
}
});
// ComponentListener listener = new ComponentListener();
// TextField nameInput = new TextField(arg0, truetypefont, 150,20,500,35, listener);
//
// {
// public void componentActivated(AbstractComponent source) {
// System.out.println("Entered1: "+nameInput.getText());
// }
// });
}
开发者ID:EnzoMolion,项目名称:Projet-PLA,代码行数:37,代码来源:WindowGame.java
示例2: init
import org.newdawn.slick.gui.TextField; //导入依赖的package包/类
@Override
public void init(final GameContainer paramGameContainer, final StateBasedGame paramStateBasedGame) throws SlickException {
game = paramStateBasedGame;
font = Resources.INSTANCE.font;
textField = new TextField(paramGameContainer, font, 100, 540, 1720 , 140);
textField.setBackgroundColor(Color.white);
textField.setBorderColor(Color.black);
textField.setText(Map.INSTANCE.getMapName());
TITLE_WIDTH = font.getWidth(TITLE);
SAVE_WIDTH = font.getWidth(SAVE);
SAVE_HEIGHT = font.getHeight(SAVE);
BACK_WIDTH = font.getWidth(BACK);
BACK_HEIGHT = font.getHeight(BACK);
save = new Rectangle(430 - (SAVE_WIDTH / 2), 800, SAVE_WIDTH, SAVE_HEIGHT);
back = new Rectangle(1290 - (BACK_WIDTH / 2), 800, BACK_WIDTH, BACK_HEIGHT);
}
开发者ID:MichaelJ2,项目名称:big-buum-man,代码行数:23,代码来源:SaveScreen.java
示例3: init
import org.newdawn.slick.gui.TextField; //导入依赖的package包/类
/**
* @see org.newdawn.slick.Game#init(org.newdawn.slick.GameContainer)
*/
public void init(GameContainer container) throws SlickException {
state = new SavedState("testdata");
nameValue = state.getString("name","DefaultName");
ageValue = (int) state.getNumber("age",64);
name = new TextField(container,container.getDefaultFont(),100,100,300,20,this);
age = new TextField(container,container.getDefaultFont(),100,150,201,20,this);
}
开发者ID:j-dong,项目名称:trashjam2017,代码行数:12,代码来源:SavedStateTest.java
示例4: OptionsOverlay
import org.newdawn.slick.gui.TextField; //导入依赖的package包/类
public OptionsOverlay(DisplayContainer displayContainer, OptionTab[] sections) {
this.displayContainer = displayContainer;
this.sections = sections;
dropdownMenus = new HashMap<>();
visibleDropdownMenus = new LinkedList<>();
searchField = new TextField(null, 0, 0, 0, 0);
searchField.setMaxLength(20);
scrollHandler = new KineticScrolling();
scrollHandler.setAllowOverScroll(true);
}
开发者ID:yugecin,项目名称:opsu-dance,代码行数:15,代码来源:OptionsOverlay.java
示例5: set
import org.newdawn.slick.gui.TextField; //导入依赖的package包/类
void set(int typeID, GUI gui){
this.typeID = typeID;
this.gui = gui;
gui.clear();
gc = gui.gc;
bgWidth = 600;
bgHeight = 400;
bgPosX = gc.getWidth()/2-bgWidth/2;
bgPosY = gc.getHeight()/2-bgHeight/2;
this.bg = new Rectangle(bgPosX, bgPosY, bgWidth, bgHeight);
this.border = new Rectangle(gc.getWidth()/2-(bgWidth+5)/2, gc.getHeight()/2-(bgHeight+5)/2, bgWidth, bgHeight);
si = items.get(typeID);
cats = si.getCategories();
int strHeight = fontSmall.getHeight("A"),
titleHeight = fontTitle.getHeight("A"),
x = bgPosX+10,
y = bgPosY+titleHeight+15;
for (String cat : cats){
gui.drawText(cat, x, y, fontSmall, Color.white);
y+=strHeight;
}
gui.drawText("X", bgPosX+bgWidth-20, bgPosY+5, fontSmall, Color.white);
amount = new TextField(gc, fontSmall, 0, 0, 150, 40);
amount.setBackgroundColor(new Color(0, 0, 0, 50));
amount.setBorderColor(Color.transparent);
amount.setTextColor(Color.white);
amount.setMaxLength(253);
amount.setFocus(true);
amount.isAcceptingInput();
closeChooseAmount();
isSet = true;
}
开发者ID:Piratkopia13,项目名称:Pixel-Planet,代码行数:40,代码来源:Shop.java
示例6: init
import org.newdawn.slick.gui.TextField; //导入依赖的package包/类
@Override
public void init(GameContainer gc, final StateBasedGame sbg) throws SlickException {
bg = new Image("res/bg.png");
logo = new Image("res/logo.png");
try {
awtFontTitle = Game.awtFontTitle.deriveFont(40f); // set font size
titleFont = new TrueTypeFont(awtFontTitle, true);
awtFont = Game.awtFont.deriveFont(30f); // set font size
font = new TrueTypeFont(awtFont, true);
} catch (Exception e) {
e.printStackTrace();
}
IPinput = new TextField(gc, font, 0, 0, 350, 50);
IPinput.setBackgroundColor(new Color(0, 0, 0, 50));
IPinput.setBorderColor(Color.transparent);
IPinput.setTextColor(Color.white);
IPinput.setMaxLength(253);
IPinput.setText(Game.prefs.get(Game.pref_lastip, ""));
IPinput.setCursorPos(IPinput.getText().length());
nameField = new TextField(gc, font, 0, 0, 350, 50);
nameField.setBackgroundColor(new Color(0, 0, 0, 50));
nameField.setBorderColor(Color.transparent);
nameField.setTextColor(Color.white);
nameField.setMaxLength(20);
nameField.setText(Game.prefs.get(Game.pref_playername, Game.default_username));
nameField.setCursorPos(nameField.getText().length());
// Net
Game.network = new Network(gc, sbg);
}
开发者ID:Piratkopia13,项目名称:Pixel-Planet,代码行数:36,代码来源:Menu.java
示例7: init
import org.newdawn.slick.gui.TextField; //导入依赖的package包/类
@Override
public void init(final GameContainer paramGameContainer, final StateBasedGame paramStateBasedGame) throws SlickException {
game = paramStateBasedGame;
font = Resources.INSTANCE.font;
font2 = paramGameContainer.getDefaultFont();
xField = new TextField(paramGameContainer, font2, 510, 540, 300 , 140);
xField.setBackgroundColor(Color.black);
xField.setBorderColor(Color.white);
xField.setText("22");
xField.setMaxLength(2);
yField = new TextField(paramGameContainer, font, 1060, 540, 300 , 140);
yField.setBackgroundColor(Color.black);
yField.setBorderColor(Color.white);
yField.setText("22");
yField.setMaxLength(2);
TITLE_X = font.getWidth(TITLE) / 2;
OK_X = font.getWidth(OK);
OK_Y = font.getHeight(OK);
BACK_X = font.getWidth(BACK);
BACK_Y = font.getHeight(BACK);
X_X = font.getWidth(X) / 2;
REASON_X = font.getWidth(reason) / 2;
ok = new Rectangle(1260 - (OK_X / 2), 800, OK_X, OK_Y);
back = new Rectangle(660 - (BACK_X / 2), 800, BACK_X, BACK_Y);
}
开发者ID:MichaelJ2,项目名称:big-buum-man,代码行数:35,代码来源:NewMapScreen.java
示例8: init
import org.newdawn.slick.gui.TextField; //导入依赖的package包/类
@Override
public void init(GameContainer container, StateBasedGame game) throws SlickException {
loadProperties();
// background = RessourceManager.loadImage("night.jpg");
connectButton = new Button(this, container, RessourceManager.loadImage("button.png"), 64, 160, () -> {
try {
SaboteurGame.instance.setUpConnection(ipTextField.getText(), 5000, pwTextField.getText(),
nameTextField.getText());
if (playMusic)
openingMenuMusic.fade(5000, 0, true);
StateManager.changeState(1, new FadeOutTransition(Color.black, 1000),
new FadeInTransition(Color.black, 1000));
} catch (Exception e) {
System.out.println("Verbindung zum Server konnte nicht hergestellt werden.");
e.printStackTrace();
}
});
connectButton.setText("Verbinden");
connectButton.setMouseDownImage(RessourceManager.loadImage("buttonShadow.png"));
exitButton =
new Button(this, container, RessourceManager.loadImage("button.png"), 1024, 512, () -> System.exit(0));
exitButton.setText("Spiel beenden");
exitButton.setSound(RessourceManager.loadSound("button.wav"));
ipTextField =
new TextField(container, new TrueTypeFont(new Font("Verdana", Font.BOLD, 16), false), 64, 64, 300, 25);
ipTextField.setTextColor(Color.black);
ipTextField.setBackgroundColor(Color.white);
ipTextField.setText("localhost");
pwTextField =
new TextField(container, new TrueTypeFont(new Font("Verdana", Font.BOLD, 16), false), 64, 96, 300, 25);
pwTextField.setTextColor(Color.black);
pwTextField.setBackgroundColor(Color.white);
pwTextField.setText("");
pwTextField.deactivate();
nameTextField =
new TextField(container, new TrueTypeFont(new Font("Verdana", Font.BOLD, 16), false), 64, 128, 300, 25);
nameTextField.setTextColor(Color.black);
nameTextField.setBackgroundColor(Color.white);
nameTextField.setText("");
nameTextField.setMaxLength(10);
if (playMusic) {
openingMenuMusic = new Music("res/music/Kool Kats.ogg");
openingMenuMusic.loop();
}
}
开发者ID:JavaJumperStudios,项目名称:Saboteur,代码行数:54,代码来源:SaboteurMenu.java
示例9: UserSelectOverlay
import org.newdawn.slick.gui.TextField; //导入依赖的package包/类
/**
* Creates the user selection overlay.
* @param container the game container
* @param listener the event listener
*/
public UserSelectOverlay(GameContainer container, UserSelectOverlayListener listener) {
super(container);
this.listener = listener;
this.input = container.getInput();
this.containerWidth = container.getWidth();
this.containerHeight = container.getHeight();
// overlay positions
this.x = containerWidth / 3;
this.y = 0;
this.width = containerWidth / 3;
this.height = containerHeight;
// user positions
this.titleY = Fonts.LARGE.getLineHeight() * 2;
this.usersStartX = (width - UserButton.getWidth()) / 2;
this.usersStartY = (int) (titleY + Fonts.XLARGE.getLineHeight() * 1.5f);
this.usersPaddingY = UserButton.getHeight() / 10;
// new user
this.newUser = new User("", UserList.DEFAULT_ICON);
this.newUserButton = new UserButton(
(int) (this.x + usersStartX),
(int) (this.y + usersStartY + Fonts.MEDIUMBOLD.getLineHeight()),
Color.white
);
newUserButton.setUser(newUser);
newUserButton.setHoverAnimationDuration(400);
newUserButton.setHoverAnimationEquation(AnimationEquation.LINEAR);
// new user text field
this.textField = new TextField(container, null, 0, 0, 0, 0);
textField.setMaxLength(UserList.MAX_USER_NAME_LENGTH);
// new user icons
this.newUserIcons = new MenuButton[UserButton.getIconCount()];
for (int i = 0; i < newUserIcons.length; i++) {
newUserIcons[i] = new MenuButton(UserButton.getIconImage(i), 0, 0);
newUserIcons[i].setHoverFade(0.5f);
}
// kinetic scrolling
this.scrolling = new KineticScrolling();
scrolling.setAllowOverScroll(true);
}
开发者ID:itdelatrisu,项目名称:opsu,代码行数:52,代码来源:UserSelectOverlay.java
示例10: init
import org.newdawn.slick.gui.TextField; //导入依赖的package包/类
@Override
public void init(GameContainer gc, StateBasedGame sbg) throws SlickException {
font = new SimpleFont("data/space age.ttf", gc.getHeight()/54);
width = gc.getWidth();
height = gc.getHeight();
multiplayerFont = new SimpleFont("data/space age.ttf", gc.getHeight()/25);
multiplayerMenu = new String[] {"Spieler 1 hat gewonnen!", "Spieler 2 hat gewonnen!", "Unentschieden!"};
multiplayer = (boolean)status.get(0).getData();
playerSpeed = (float) width/3491; //0.55f @ 1080p
int playerHeight = gc.getHeight()/22;
int playerWidth = gc.getWidth()/96;
playerOne = new Rectangle(width/2 + playerWidth/2, height - playerHeight, playerWidth, playerHeight);
playerTwo = new Rectangle(width/2 - playerWidth, height - playerHeight, playerWidth, playerHeight);
pOne = new Image("data/Spaceship1.png").getScaledCopy(playerWidth, playerHeight);
pTwo = new Image("data/Spaceship2.png").getScaledCopy(playerWidth, playerHeight);
spOne = (SensorParser) status.get(2).getData();
spTwo = (SensorParser) status.get(3).getData();
notHit = true;
speedStep = 100;
score = 0;
startTime = System.currentTimeMillis(); //The Highscore is time based
obstacleSpeed = (float) height/10800; //0.01f @ 1080p
obstacleGap = height / 4;
sectorWidth = width / 10;
obstacles = new ArrayDeque<ObstacleRow>();
obstacles.add(new ObstacleRow(sectorWidth, 10, -40));
int fieldWidth = gc.getWidth() / 6;
int fieldHeight = gc.getHeight() / 36;
nameField = new TextField(gc, font.get(), width/2 - fieldWidth/2,
height/2 - fieldHeight/2, fieldWidth, fieldHeight);
nameField.setFocus(true);
selection = false; //true is right; false is left
enteredName = false;
menu = new String[] {"Nochmal", "Abbrechen"};
menuX = new int[2];
menuY = new int[2];
menuX[0] = nameField.getX() - font.get().getWidth(menu[0]) - 10;
menuX[1] = nameField.getX() + nameField.getWidth() + 10;
menuY[0] = nameField.getY() + font.get().getHeight(menu[0]) + 10;
menuY[1] = nameField.getY() + font.get().getHeight(menu[1]) + 10;
stars = new StarBackground(gc.getWidth(), gc.getHeight(), (int)(gc.getHeight() * gc.getWidth() / 4147));
}
开发者ID:mtzstngl,项目名称:Spacerun,代码行数:50,代码来源:GameState.java
注:本文中的org.newdawn.slick.gui.TextField类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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