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Java Quad类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了Java中com.watabou.glwrap.Quad的典型用法代码示例。如果您正苦于以下问题:Java Quad类的具体用法?Java Quad怎么用?Java Quad使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



Quad类属于com.watabou.glwrap包,在下文中一共展示了Quad类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Java代码示例。

示例1: NinePatch

import com.watabou.glwrap.Quad; //导入依赖的package包/类
public NinePatch(Object tx, int x, int y, int w, int h, int left, int top, int right, int bottom) {
	super(0, 0, 0, 0);

	texture = TextureCache.get(tx);
	w = w == 0 ? texture.width : w;
	h = h == 0 ? texture.height : h;

	nWidth = width = w;
	nHeight = height = h;

	vertices = new float[16];
	quads = Quad.createSet(9);

	marginLeft = left;
	marginRight = right;
	marginTop = top;
	marginBottom = bottom;

	outterF = texture.uvRect(x, y, x + w, y + h);
	innerF = texture.uvRect(x + left, y + top, x + w - right, y + h - bottom);

	updateVertices();
}
 
开发者ID:G2159687,项目名称:ESPD,代码行数:24,代码来源:NinePatch.java


示例2: map

import com.watabou.glwrap.Quad; //导入依赖的package包/类
public void map(int[] data, int cols) {

		this.data = data;

		mapWidth = cols;
		mapHeight = data.length / cols;
		size = mapWidth * mapHeight;
		bufferPositions = new short[size];
		for (int i = 0; i < bufferPositions.length; i++)
			bufferPositions[i] = -1;
		bufferLength = 0;

		width = cellW * mapWidth;
		height = cellH * mapHeight;

		quads = Quad.createSet(size);

		updateMap();
	}
 
开发者ID:G2159687,项目名称:ESPD,代码行数:20,代码来源:Tilemap.java


示例3: NoosaScript

import com.watabou.glwrap.Quad; //导入依赖的package包/类
public NoosaScript() {

		super();
		compile(shader());

		uCamera = uniform("uCamera");
		uModel = uniform("uModel");
		uTex = uniform("uTex");
		uColorM = uniform("uColorM");
		uColorA = uniform("uColorA");
		aXY = attribute("aXYZW");
		aUV = attribute("aUV");

		Quad.setupIndices();
		Quad.bindIndices();

	}
 
开发者ID:G2159687,项目名称:ESPD,代码行数:18,代码来源:NoosaScript.java


示例4: NinePatch

import com.watabou.glwrap.Quad; //导入依赖的package包/类
public NinePatch( Object tx, int x, int y, int w, int h, int left, int top, int right, int bottom ) {
	super( 0, 0, 0, 0 );
	
	texture = TextureCache.get( tx );
	w = w == 0 ? texture.width : w;
	h = h == 0 ? texture.height : h;
	
	nWidth = width = w;
	nHeight = height = h;
	
	vertices = new float[16];
	quads = Quad.createSet( 9 );

	marginLeft	= left;
	marginRight	= right;
	marginTop	= top;
	marginBottom= bottom;
	
	outterF = texture.uvRect( x, y, x + w, y + h );
	innerF = texture.uvRect( x + left, y + top, x + w - right, y + h - bottom );

	updateVertices();
}
 
开发者ID:mango-tree,项目名称:UNIST-pixel-dungeon,代码行数:24,代码来源:NinePatch.java


示例5: NoosaScript

import com.watabou.glwrap.Quad; //导入依赖的package包/类
public NoosaScript() {

		super();
		compile( shader() );
		
		uCamera	= uniform( "uCamera" );
		uModel	= uniform( "uModel" );
		uTex	= uniform( "uTex" );
		uColorM	= uniform( "uColorM" );
		uColorA	= uniform( "uColorA" );
		aXY		= attribute( "aXYZW" );
		aUV		= attribute( "aUV" );

		Quad.setupIndices();
		Quad.bindIndices();
		
	}
 
开发者ID:mango-tree,项目名称:UNIST-pixel-dungeon,代码行数:18,代码来源:NoosaScript.java


示例6: drawQuad

import com.watabou.glwrap.Quad; //导入依赖的package包/类
public void drawQuad( Vertexbuffer buffer ) {

		buffer.updateGLData();

		buffer.bind();

		aXY.vertexBuffer( 2, 4, 0 );
		aUV.vertexBuffer( 2, 4, 2 );

		buffer.release();

		if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.GINGERBREAD) {
			GLES20.glDrawElements( GLES20.GL_TRIANGLES, Quad.SIZE, GLES20.GL_UNSIGNED_SHORT, 0 );
		} else {
			FroyoGLES20Fix.glDrawElements( GLES20.GL_TRIANGLES, Quad.SIZE, GLES20.GL_UNSIGNED_SHORT, 0 );
		}
	}
 
开发者ID:mango-tree,项目名称:UNIST-pixel-dungeon,代码行数:18,代码来源:NoosaScript.java


示例7: drawQuadSet

import com.watabou.glwrap.Quad; //导入依赖的package包/类
public void drawQuadSet( FloatBuffer vertices, int size ) {
	
	if (size == 0) {
		return;
	}
	
	vertices.position( 0 );
	aXY.vertexPointer( 2, 4, vertices );
	
	vertices.position( 2 );
	aUV.vertexPointer( 2, 4, vertices );

	if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.GINGERBREAD) {
		GLES20.glDrawElements( GLES20.GL_TRIANGLES, Quad.SIZE * size, GLES20.GL_UNSIGNED_SHORT, 0 );
	} else {
		FroyoGLES20Fix.glDrawElements( GLES20.GL_TRIANGLES, Quad.SIZE * size, GLES20.GL_UNSIGNED_SHORT, 0 );
	}
	
}
 
开发者ID:mango-tree,项目名称:UNIST-pixel-dungeon,代码行数:20,代码来源:NoosaScript.java


示例8: NinePatch

import com.watabou.glwrap.Quad; //导入依赖的package包/类
public NinePatch( Object tx, int x, int y, int w, int h, int left, int top, int right, int bottom ) {
	super( 0, 0, 0, 0 );
	
	texture = TextureCache.get( tx );
	w = w == 0 ? texture.width : w;
	h = h == 0 ? texture.height : h;
	
	nWidth = width = w;
	nHeight = height = h;
	
	vertices = new float[16];
	verticesBuffer = Quad.createSet( 9 );

	marginLeft	= left;
	marginRight	= right;
	marginTop	= top;
	marginBottom= bottom;
	
	outterF = texture.uvRect( x, y, x + w, y + h );
	innerF = texture.uvRect( x + left, y + top, x + w - right, y + h - bottom );

	updateVertices();
}
 
开发者ID:kurtyu,项目名称:PixelDungeonTC,代码行数:24,代码来源:NinePatch.java


示例9: drawQuadSet

import com.watabou.glwrap.Quad; //导入依赖的package包/类
public void drawQuadSet( FloatBuffer vertices, int size ) {
	
	if (size == 0) {
		return;
	}
	
	vertices.position( 0 );
	aXY.vertexPointer( 2, 4, vertices );
	
	vertices.position( 2 );
	aUV.vertexPointer( 2, 4, vertices );

	Gdx.gl.glDrawElements(
		GL20.GL_TRIANGLES,
		Quad.SIZE * size,
		GL20.GL_UNSIGNED_SHORT,
		Quad.getIndices( size ) );
	
}
 
开发者ID:kurtyu,项目名称:PixelDungeonTC,代码行数:20,代码来源:NoosaScript.java


示例10: drawQuadSet

import com.watabou.glwrap.Quad; //导入依赖的package包/类
public void drawQuadSet( FloatBuffer vertices, int size ) {
	
	if (size == 0) {
		return;
	}
	
	vertices.position( 0 );
	aXY.vertexPointer( 2, 4, vertices );
	
	vertices.position( 2 );
	aUV.vertexPointer( 2, 4, vertices );

	GLES20.glDrawElements( 
		GLES20.GL_TRIANGLES, 
		Quad.SIZE * size, 
		GLES20.GL_UNSIGNED_SHORT, 
		Quad.getIndices( size ) );
	
}
 
开发者ID:ConsideredHamster,项目名称:YetAnotherPixelDungeon,代码行数:20,代码来源:NoosaScript.java


示例11: drawQuadSet

import com.watabou.glwrap.Quad; //导入依赖的package包/类
public void drawQuadSet( FloatBuffer vertices, int size ) {
	
	if (size == 0) {
		return;
	}
	
	vertices.position( 0 );
	aXY.vertexPointer( 2, 4, vertices );
	
	vertices.position( 2 );
	aUV.vertexPointer( 2, 4, vertices );

	GLES20.glDrawElements(
		GLES20.GL_TRIANGLES,
		Quad.SIZE * size,
		GLES20.GL_UNSIGNED_SHORT,
		Quad.getIndices( size ) );
	
}
 
开发者ID:Sarius997,项目名称:Multiplayer-PD,代码行数:20,代码来源:NoosaScript.java


示例12: NinePatch

import com.watabou.glwrap.Quad; //导入依赖的package包/类
public NinePatch(Object tx, int x, int y, int w, int h, int left, int top, int right, int bottom) {
    super(0, 0, 0, 0);

    texture = TextureCache.get(tx);
    w = w == 0 ? texture.width : w;
    h = h == 0 ? texture.height : h;

    nWidth = width = w;
    nHeight = height = h;

    vertices = new float[16];
    verticesBuffer = Quad.createSet(9);

    marginLeft = left;
    marginRight = right;
    marginTop = top;
    marginBottom = bottom;

    outterF = texture.uvRect(x, y, x + w, y + h);
    innerF = texture.uvRect(x + left, y + top, x + w - right, y + h - bottom);

    updateVertices();
}
 
开发者ID:skynet67,项目名称:pixel-dungeon-rebirth,代码行数:24,代码来源:NinePatch.java


示例13: drawQuadSet

import com.watabou.glwrap.Quad; //导入依赖的package包/类
public void drawQuadSet(FloatBuffer vertices, int size) {

        if (size == 0) {
            return;
        }

        vertices.position(0);
        aXY.vertexPointer(2, 4, vertices);

        vertices.position(2);
        aUV.vertexPointer(2, 4, vertices);

        Gdx.gl.glDrawElements(
                GL20.GL_TRIANGLES,
                Quad.SIZE * size,
                GL20.GL_UNSIGNED_SHORT,
                Quad.getIndices(size));

    }
 
开发者ID:skynet67,项目名称:pixel-dungeon-rebirth,代码行数:20,代码来源:NoosaScript.java


示例14: NinePatch

import com.watabou.glwrap.Quad; //导入依赖的package包/类
public NinePatch( Object tx, int x, int y, int w, int h, int left, int top, int right, int bottom ) {
	super( 0, 0, 0, 0 );

	texture = TextureCache.get( tx );
	w = w == 0 ? texture.width : w;
	h = h == 0 ? texture.height : h;
	
	nWidth = width = w;
	nHeight = height = h;
	
	vertices = new float[16];
	quads = Quad.createSet( 9 );

	marginLeft	= left;
	marginRight	= right;
	marginTop	= top;
	marginBottom= bottom;
	
	outterF = texture.uvRect( x, y, x + w, y + h );
	innerF = texture.uvRect( x + left, y + top, x + w - right, y + h - bottom );

	updateVertices();
}
 
开发者ID:00-Evan,项目名称:shattered-pixel-dungeon-gdx,代码行数:24,代码来源:NinePatch.java


示例15: NoosaScript

import com.watabou.glwrap.Quad; //导入依赖的package包/类
public NoosaScript() {
	
	super();
	compile( shader() );
	
	uCamera	= uniform( "uCamera" );
	uModel	= uniform( "uModel" );
	uTex	= uniform( "uTex" );
	uColorM	= uniform( "uColorM" );
	uColorA	= uniform( "uColorA" );
	aXY		= attribute( "aXYZW" );
	aUV		= attribute( "aUV" );

	Quad.setupIndices();
	Quad.bindIndices();

}
 
开发者ID:00-Evan,项目名称:shattered-pixel-dungeon-gdx,代码行数:18,代码来源:NoosaScript.java


示例16: Sky

import com.watabou.glwrap.Quad; //导入依赖的package包/类
public Sky(boolean dayTime) {
	super(0, 0, 1, 1);

	texture = TextureCache.createGradient(dayTime ? day : night);

	float[] vertices = new float[16];
	verticesBuffer = Quad.create();

	vertices[2] = 0.25f;
	vertices[6] = 0.25f;
	vertices[10] = 0.75f;
	vertices[14] = 0.75f;

	vertices[3] = 0;
	vertices[7] = 1;
	vertices[11] = 1;
	vertices[15] = 0;

	vertices[0] = 0;
	vertices[1] = 0;

	vertices[4] = 1;
	vertices[5] = 0;

	vertices[8] = 1;
	vertices[9] = 1;

	vertices[12] = 0;
	vertices[13] = 1;

	verticesBuffer.position(0);
	verticesBuffer.put(vertices);
}
 
开发者ID:G2159687,项目名称:ESPD,代码行数:34,代码来源:SurfaceScene.java


示例17: drawElements

import com.watabou.glwrap.Quad; //导入依赖的package包/类
public void drawElements( FloatBuffer vertices, ShortBuffer indices, int size ) {
	
	vertices.position( 0 );
	aXY.vertexPointer( 2, 4, vertices );
	
	vertices.position( 2 );
	aUV.vertexPointer( 2, 4, vertices );

	Quad.releaseIndices();
	GLES20.glDrawElements( GLES20.GL_TRIANGLES, size, GLES20.GL_UNSIGNED_SHORT, indices );
	Quad.bindIndices();
}
 
开发者ID:mango-tree,项目名称:UNIST-pixel-dungeon,代码行数:13,代码来源:NoosaScript.java


示例18: Sky

import com.watabou.glwrap.Quad; //导入依赖的package包/类
public Sky( boolean dayTime ) {
	super( 0, 0, 1, 1 );

	texture = TextureCache.createGradient( dayTime ? day : night );
	
	float[] vertices = new float[16];
	verticesBuffer = Quad.create();
	
	vertices[2]		= 0.25f;
	vertices[6]		= 0.25f;
	vertices[10]	= 0.75f;
	vertices[14]	= 0.75f;
	
	vertices[3]		= 0;
	vertices[7]		= 1;
	vertices[11]	= 1;
	vertices[15]	= 0;
	
	
	vertices[0] 	= 0;
	vertices[1] 	= 0;
	
	vertices[4] 	= 1;
	vertices[5] 	= 0;
	
	vertices[8] 	= 1;
	vertices[9] 	= 1;
	
	vertices[12]	= 0;
	vertices[13]	= 1;
	
	verticesBuffer.position( 0 );
	verticesBuffer.put( vertices );
}
 
开发者ID:mango-tree,项目名称:UNIST-pixel-dungeon,代码行数:35,代码来源:SurfaceScene.java


示例19: updateVertices

import com.watabou.glwrap.Quad; //导入依赖的package包/类
protected void updateVertices() {

		verticesBuffer.position( 0 );
		
		float right = width - marginRight;
		float bottom = height - marginBottom;
		
		Quad.fill( vertices, 
			0, marginLeft, 0, marginTop, outterF.left, innerF.left, outterF.top, innerF.top );
		verticesBuffer.put( vertices );
		Quad.fill( vertices, 
			marginLeft, right, 0, marginTop, innerF.left, innerF.right, outterF.top, innerF.top );
		verticesBuffer.put( vertices );
		Quad.fill( vertices, 
			right, width, 0, marginTop, innerF.right, outterF.right, outterF.top, innerF.top );
		verticesBuffer.put( vertices );
		
		Quad.fill( vertices, 
			0, marginLeft, marginTop, bottom, outterF.left, innerF.left, innerF.top, innerF.bottom );
		verticesBuffer.put( vertices );
		Quad.fill( vertices, 
			marginLeft, right, marginTop, bottom, innerF.left, innerF.right, innerF.top, innerF.bottom );
		verticesBuffer.put( vertices );
		Quad.fill( vertices, 
			right, width, marginTop, bottom, innerF.right, outterF.right, innerF.top, innerF.bottom );
		verticesBuffer.put( vertices );
		
		Quad.fill( vertices, 
			0, marginLeft, bottom, height, outterF.left, innerF.left, innerF.bottom, outterF.bottom );
		verticesBuffer.put( vertices );
		Quad.fill( vertices, 
			marginLeft, right, bottom, height, innerF.left, innerF.right, innerF.bottom, outterF.bottom );
		verticesBuffer.put( vertices );
		Quad.fill( vertices, 
			right, width, bottom, height, innerF.right, outterF.right, innerF.bottom, outterF.bottom );
		verticesBuffer.put( vertices );
	}
 
开发者ID:kurtyu,项目名称:PixelDungeonTC,代码行数:38,代码来源:NinePatch.java


示例20: Sky

import com.watabou.glwrap.Quad; //导入依赖的package包/类
public Sky( boolean dayTime ) {
	super( 0, 0, 1, 1 );

	texture = new Gradient( dayTime ? day : night );
	
	float[] vertices = new float[16];
	verticesBuffer = Quad.create();
	
	vertices[2]		= 0.25f;
	vertices[6]		= 0.25f;
	vertices[10]	= 0.75f;
	vertices[14]	= 0.75f;
	
	vertices[3]		= 0;
	vertices[7]		= 1;
	vertices[11]	= 1;
	vertices[15]	= 0;
	
	
	vertices[0] 	= 0;
	vertices[1] 	= 0;
	
	vertices[4] 	= 1;
	vertices[5] 	= 0;
	
	vertices[8] 	= 1;
	vertices[9] 	= 1;
	
	vertices[12]	= 0;
	vertices[13]	= 1;
	
	verticesBuffer.position( 0 );
	verticesBuffer.put( vertices );
}
 
开发者ID:kurtyu,项目名称:PixelDungeonTC,代码行数:35,代码来源:SurfaceScene.java



注:本文中的com.watabou.glwrap.Quad类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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