============================================ using Microsoft.SharePoint;
SPWeb site = SPControl.GetContextWeb(Context); SPListItemCollection items = site.Lists["ListName"].Items;
SPListItem item = items.Add();
item["Field_1"] = OneValue;
item["Field_2"] = TwoValue;
item.Update();
删除sharepoint list数据 ============================================= using Microsoft.SharePoint;
SPWeb site = SPControl.GetContextWeb(Context);
SPListItemCollection items = site.Lists["ListName"].Items;
items[0].Delete();
上传文件到sharepoint ============================================= using System.IO;
using Microsoft.SharePoint;
if( htmlInputFile1.PostedFile != null ) { SPWeb site = new SPSite(destinationURL).OpenWeb(); Stream stream = htmlInputFile1.PostedFile.InputStream;
byte[] buffer = new bytes[stream.Length];
stream.Read(buffer, 0, (int) stream.Length);
stream.Close();
site.Files.Add(destinationURL, buffer); }
查询记录及更新数据 =============================================== using Microsoft.SharePoint;
SPWeb web = new SPSite("http://nick").OpenWeb("test"); //Open website
web.AllowUnsafeUpdates = true;
SPList list = web.Lists["ListName"];
SPQuery query = new SPQuery();
query.Query = "<Where>"+ "<And><And>"+ "<Eq><FieldRef Name=\"Filed_1\"/><Value Type=\"Text\">Test</Value></Eq>" + "<Eq><FieldRef Name=\"Filed_2\"/><Value Type=\"Text\">" + (string)OneValue + "</Value></Eq>" + "</And>"+ "<Eq><FieldRef Name=\"Filed_3\"/><Value Type=\"Text\">" + (string)TwoValue + "</Value></Eq>" + "</And>"+ "</Where>";
query.RowLimit = 10;
//查询 SPListItemCollection items = list.GetItems(query); try { if (Items.Count != 0) { //更新sharepoint list 数据 foreach (SPListItem list in listItems) { list["Filed_1"] = TextBox1.text.ToString(); list["Filed_2"] = TextBox2.text.ToString(); list["Filed_3"] = TextBox3.text.ToString();
listItem.Update(); } } else { //将数据记录添加进sharepoint SPListItem addlist = List.Items.Add();
addlist["Filed_1"] = TextBox1.Text.ToString(); addlist["Filed_2"] = TextBox2.Text.ToString(); addlist["Filed_3"] = TextBox3.Text.ToString();
addlist.Update(); } } catch { ... }
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