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开源软件名称(OpenSource Name):vurtun/nuklear开源软件地址(OpenSource Url):https://github.com/vurtun/nuklear开源编程语言(OpenSource Language):C 99.8%开源软件介绍(OpenSource Introduction):NuklearALL DEVELOPMENT MOVED ELSEWHEREDear visitor, this repository, issue tracker, etc. is abandoned in favor of https://github.com/Immediate-Mode-UI/Nuklear . Any activity in this issue tracker, any pull requests, etc. will be ignored. Looking forward to hearing from you in https://github.com/Immediate-Mode-UI/Nuklear Nuklear community This is a minimal state immediate mode graphical user interface toolkit written in ANSI C and licensed under public domain. It was designed as a simple embeddable user interface for application and does not have any dependencies, a default render backend or OS window and input handling but instead provides a very modular library approach by using simple input state for input and draw commands describing primitive shapes as output. So instead of providing a layered library that tries to abstract over a number of platform and render backends it only focuses on the actual UI. Features
BuildingThis library is self contained in one single header file and can be used either in header only mode or in implementation mode. The header only mode is used by default when included and allows including this header in other headers and does not contain the actual implementation. The implementation mode requires to define the preprocessor macro
#define NK_IMPLEMENTATION
#include "nuklear.h" IMPORTANT: Every time you include "nuklear.h" you have to define the same optional flags. This is very important not doing it either leads to compiler errors or even worse stack corruptions. GalleryExample/* init gui state */
struct nk_context ctx;
nk_init_fixed(&ctx, calloc(1, MAX_MEMORY), MAX_MEMORY, &font);
enum {EASY, HARD};
static int op = EASY;
static float value = 0.6f;
static int i = 20;
if (nk_begin(&ctx, "Show", nk_rect(50, 50, 220, 220),
NK_WINDOW_BORDER|NK_WINDOW_MOVABLE|NK_WINDOW_CLOSABLE)) {
/* fixed widget pixel width */
nk_layout_row_static(&ctx, 30, 80, 1);
if (nk_button_label(&ctx, "button")) {
/* event handling */
}
/* fixed widget window ratio width */
nk_layout_row_dynamic(&ctx, 30, 2);
if (nk_option_label(&ctx, "easy", op == EASY)) op = EASY;
if (nk_option_label(&ctx, "hard", op == HARD)) op = HARD;
/* custom widget pixel width */
nk_layout_row_begin(&ctx, NK_STATIC, 30, 2);
{
nk_layout_row_push(&ctx, 50);
nk_label(&ctx, "Volume:", NK_TEXT_LEFT);
nk_layout_row_push(&ctx, 110);
nk_slider_float(&ctx, 0, &value, 1.0f, 0.1f);
}
nk_layout_row_end(&ctx);
}
nk_end(&ctx); BindingsThere are a number of nuklear bindings for different languges created by other authors. I cannot atest for their quality since I am not necessarily proficient in either of these languages. Furthermore there are no guarantee that all bindings will always be kept up to date:
CreditsDeveloped by Micha Mettke and every direct or indirect contributor to the GitHub. Embeds Big thank you to Omar Cornut (ocornut@github) for his imgui library and giving me the inspiration for this library, Casey Muratori for handmade hero and his original immediate mode graphical user interface idea and Sean Barrett for his amazing single header libraries which restored my faith in libraries and brought me to create some of my own. Finally Apoorva Joshi for his singe-header file packer. License
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