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开源软件名称(OpenSource Name):arcticfox1919/LuaDardo开源软件地址(OpenSource Url):https://github.com/arcticfox1919/LuaDardo开源编程语言(OpenSource Language):Dart 99.9%开源软件介绍(OpenSource Introduction):LuaDardoA Lua virtual machine written in Dart, which implements Lua5.3 version. Example:dependencies:
lua_dardo: ^0.0.3 import 'package:lua_dardo/lua.dart';
void main(List<String> arguments) {
LuaState state = LuaState.newState();
state.openLibs();
state.loadString(r'''
a=10
while( a < 20 ) do
print("a value is", a)
a = a+1
end
''');
state.call(0, 0);
} UsageThe LuaDardo library is compatible with most Lua C APIs. For the mutual call between Dart and Lua, please refer to the Lua C API guide. Some simple examples: LuaState state = LuaState.newState();
// Load the Lua standard library
state.openLibs();
state.loadString("print('hello')");
state.call(0, 0); Dart calls LuaGet Lua variables: -- test.lua
a = 100
b = 120 Dart code: LuaState ls = LuaState.newState();
ls.openLibs();
ls.doFile("test.lua");
// a push into the stack
ls.getGlobal("a");
if(ls.isNumber(-1)){
var a = ls.toNumber(-1);
print("a=$a");
}
// b push into the stack
ls.getGlobal("b");
if(ls.isNumber(-1)){
var b = ls.toNumber(-1);
print("b=$b");
} Get lua global table: -- test.lua
mytable = {k1 = 1, k2 = 2.34, k3 = "test"} Dart: ls.getGlobal("mytable");
ls.pushString("k1");
// Pop the key at the top of the stack, get the value of the key, and push the result onto the top of the stack
ls.getTable(-2);
if(ls.isInteger(-1)){
// Get the value of key k1
var k1 = ls.toInteger(-1);
}
// Repeat
ls.pushString("k2");
ls.getTable(-2);
if(ls.isNumber(-1)){
var k2 = ls.toNumber(-1);
} A simpler alternative: ls.getGlobal("mytable");
ls.getField(-1, "k1");
if(ls.isInteger(-1)){
var k1 = ls.toInteger(-1);
} Call lua function: -- test.lua
function myFunc()
print("myFunc run")
end Dart: ls.doFile("test.lua");
ls.getGlobal("myFunc");
if(ls.isFunction(-1)){
ls.pCall(0, 0, 0);
} The Lua calls Dart// Push value onto stack
ls.pushString("Alex");
// Set variable name
ls.setGlobal("name"); Lua: -- Get global variable name
print(name) -- Alex Define global table in Dart: // Create a table and push it onto the stack
ls.newTable();
// Push a key onto the stack
ls.pushString("name");
// Push the value onto the stack. Note that at this time the index of the table in the stack becomes -3
ls.pushString("Alex");
// Set the above key-value pair to the table, and pop up the key and value
ls.setTable(-3);
// Set the variable name to the table, and pop up the table
ls.setGlobal("students");
Lua: -- Equivalent to a table:students = {name="Alex"}
print(students.name) Call Dart function: import 'package:lua_dardo/lua.dart';
import 'dart:math';
// wrapper function must use this signature:int Function(LuaState ls)
// the return is the number of returned values
int randomInt(LuaState ls) {
int max = ls.checkInteger(1);
ls.pop(1);
var random = Random();
var randVal = random.nextInt(max);
ls.pushInteger(randVal);
return 1;
}
void main(List<String> arguments) {
LuaState state = LuaState.newState();
state.openLibs();
state.pushDartFunction(randomInt);
state.setGlobal('randomInt');
// execute the Lua script to test the randomInt function
state.loadString('''
rand_val = randomInt(10)
print('random value is '..rand_val)
''');
state.call(0, 0);
} Try on Flutterfunction getContent1()
return Row:new({
children={
GestureDetector:new({
onTap=function()
flutter.debugPrint("--------------onTap--------------")
end,
child=Text:new("click here")}),
Text:new("label1"),
Text:new("label2"),
Text:new("label3"),
},
mainAxisAlign=MainAxisAlign.spaceEvenly,
})
end
function getContent2()
return Column:new({
children={
Row:new({
children={Text:new("Hello"),Text:new("Flutter")},
mainAxisAlign=MainAxisAlign.spaceAround
}),
Image:network('https://gitee.com/arcticfox1919/ImageHosting/raw/master/img/flutter_lua_test.png'
,{fit=BoxFit.cover})
},
mainAxisSize=MainAxisSize.min,
crossAxisAlign=CrossAxisAlign.center
})
end For use in flutter, see here. 一些中文资料: |
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